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seems to compile ( tests comented out)
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@@ -115,13 +115,8 @@ namespace OpenSim
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if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod))
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Util.FireAndForgetMethod = asyncCallMethod;
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<<<<<<< HEAD
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stpMinThreads = startupConfig.GetInt("MinPoolThreads", 15);
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stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 300);
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=======
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stpMinThreads = startupConfig.GetInt("MinPoolThreads", 2 );
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stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 25);
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>>>>>>> avn/ubitvar
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m_consolePrompt = startupConfig.GetString("ConsolePrompt", @"Region (\R) ");
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}
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@@ -273,20 +268,12 @@ namespace OpenSim
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SavePrimsXml2);
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m_console.Commands.AddCommand("Archiving", false, "load oar",
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<<<<<<< HEAD
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=======
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>>>>>>> avn/ubitvar
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"load oar [--merge] [--skip-assets]"
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+ " [--default-user \"User Name\"]"
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+ " [--force-terrain] [--force-parcels]"
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+ " [--no-objects]"
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+ " [--rotation degrees] [--rotation-center \"<x,y,z>\"]"
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<<<<<<< HEAD
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+ " [--displacement \"<x,y,z>\"]"
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=======
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+ " [--displacement \"<x,y,z>\"]"
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>>>>>>> avn/ubitvar
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+ " [<OAR path>]",
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"Load a region's data from an OAR archive.",
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"--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading).\n"
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@@ -276,13 +276,9 @@ namespace OpenSim
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base.StartupSpecific();
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<<<<<<< HEAD
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if (EnableInitialPluginLoad)
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LoadPlugins();
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// We still want to post initalize any plugins even if loading has been disabled since a test may have
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// inserted them manually.
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=======
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LoadPlugins();
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if (m_plugins.Count == 0) // We failed to load any modules. Mono Addins glitch!
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@@ -290,7 +286,6 @@ namespace OpenSim
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Environment.Exit(1);
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}
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>>>>>>> avn/ubitvar
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foreach (IApplicationPlugin plugin in m_plugins)
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plugin.PostInitialise();
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@@ -832,10 +827,6 @@ namespace OpenSim
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{
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Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
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PhysicsScene physicsScene = GetPhysicsScene(regionInfo.RegionName, regionExtent);
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<<<<<<< HEAD
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=======
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>>>>>>> avn/ubitvar
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SceneCommunicationService sceneGridService = new SceneCommunicationService();
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return new Scene(
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