seems to compile ( tests comented out)

This commit is contained in:
UbitUmarov
2015-09-02 19:54:53 +01:00
parent 371c9dd2af
commit a11edceb00
157 changed files with 1315 additions and 9792 deletions

View File

@@ -115,13 +115,8 @@ namespace OpenSim
if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod))
Util.FireAndForgetMethod = asyncCallMethod;
<<<<<<< HEAD
stpMinThreads = startupConfig.GetInt("MinPoolThreads", 15);
stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 300);
=======
stpMinThreads = startupConfig.GetInt("MinPoolThreads", 2 );
stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 25);
>>>>>>> avn/ubitvar
m_consolePrompt = startupConfig.GetString("ConsolePrompt", @"Region (\R) ");
}
@@ -273,20 +268,12 @@ namespace OpenSim
SavePrimsXml2);
m_console.Commands.AddCommand("Archiving", false, "load oar",
<<<<<<< HEAD
=======
>>>>>>> avn/ubitvar
"load oar [--merge] [--skip-assets]"
+ " [--default-user \"User Name\"]"
+ " [--force-terrain] [--force-parcels]"
+ " [--no-objects]"
+ " [--rotation degrees] [--rotation-center \"<x,y,z>\"]"
<<<<<<< HEAD
+ " [--displacement \"<x,y,z>\"]"
=======
+ " [--displacement \"<x,y,z>\"]"
>>>>>>> avn/ubitvar
+ " [<OAR path>]",
"Load a region's data from an OAR archive.",
"--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading).\n"

View File

@@ -276,13 +276,9 @@ namespace OpenSim
base.StartupSpecific();
<<<<<<< HEAD
if (EnableInitialPluginLoad)
LoadPlugins();
// We still want to post initalize any plugins even if loading has been disabled since a test may have
// inserted them manually.
=======
LoadPlugins();
if (m_plugins.Count == 0) // We failed to load any modules. Mono Addins glitch!
@@ -290,7 +286,6 @@ namespace OpenSim
Environment.Exit(1);
}
>>>>>>> avn/ubitvar
foreach (IApplicationPlugin plugin in m_plugins)
plugin.PostInitialise();
@@ -832,10 +827,6 @@ namespace OpenSim
{
Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
PhysicsScene physicsScene = GetPhysicsScene(regionInfo.RegionName, regionExtent);
<<<<<<< HEAD
=======
>>>>>>> avn/ubitvar
SceneCommunicationService sceneGridService = new SceneCommunicationService();
return new Scene(