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https://github.com/opensim/opensim.git
synced 2026-08-04 08:06:27 +08:00
seems to compile ( tests comented out)
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@@ -66,16 +66,19 @@ namespace OpenSim.Region.ClientStack.Linden
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private bool m_persistBakedTextures;
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private IBakedTextureModule m_BakedTextureModule;
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private IBakedTextureModule m_BakedTextureModule;
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private string m_URL;
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["ClientStack.LindenCaps"];
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if (config == null)
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return;
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m_URL = config.GetString("Cap_UploadBakedTexture", string.Empty);
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IConfig appearanceConfig = source.Configs["Appearance"];
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if (appearanceConfig != null)
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m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
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}
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public void AddRegion(Scene s)
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@@ -91,13 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden
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s.EventManager.OnRemovePresence -= DeRegisterPresence;
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m_BakedTextureModule = null;
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m_scene = null;
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<<<<<<< HEAD
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}
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=======
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}
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>>>>>>> avn/ubitvar
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public void RegionLoaded(Scene s)
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{
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@@ -109,173 +106,6 @@ namespace OpenSim.Region.ClientStack.Linden
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private void DeRegisterPresence(UUID agentId)
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{
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<<<<<<< HEAD
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ScenePresence presence = null;
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if (m_scene.TryGetScenePresence(agentId, out presence))
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{
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presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
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}
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}
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private void RegisterNewPresence(ScenePresence presence)
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{
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presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
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}
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private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
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{
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int maxCacheitemsLoop = cacheItems.Length;
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if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
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{
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maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
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m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
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}
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m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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if (cacheItems.Length > 0)
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{
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// m_log.Debug("[Cacheitems]: " + cacheItems.Length);
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// for (int iter = 0; iter < maxCacheitemsLoop; iter++)
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// {
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// m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
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// cacheItems[iter].TextureID);
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// }
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ScenePresence p = null;
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if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
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{
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WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
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if (existingitems == null)
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{
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if (m_BakedTextureModule != null)
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{
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WearableCacheItem[] savedcache = null;
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try
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{
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if (p.Appearance.WearableCacheItemsDirty)
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{
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savedcache = m_BakedTextureModule.Get(p.UUID);
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p.Appearance.WearableCacheItems = savedcache;
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p.Appearance.WearableCacheItemsDirty = false;
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}
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}
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/*
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* The following Catch types DO NOT WORK with m_BakedTextureModule.Get
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* it jumps to the General Packet Exception Handler if you don't catch Exception!
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*
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catch (System.Net.Sockets.SocketException)
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{
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cacheItems = null;
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}
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catch (WebException)
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{
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cacheItems = null;
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}
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catch (InvalidOperationException)
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{
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cacheItems = null;
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} */
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catch (Exception)
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{
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// The service logs a sufficient error message.
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}
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if (savedcache != null)
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existingitems = savedcache;
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}
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}
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// Existing items null means it's a fully new appearance
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if (existingitems == null)
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{
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for (int i = 0; i < maxCacheitemsLoop; i++)
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{
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if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
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{
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Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
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if (face == null)
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{
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textureEntry.CreateFace(cacheItems[i].TextureIndex);
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textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
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AppearanceManager.DEFAULT_AVATAR_TEXTURE;
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continue;
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}
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cacheItems[i].TextureID =face.TextureID;
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if (m_scene.AssetService != null)
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cacheItems[i].TextureAsset =
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m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
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}
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else
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{
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m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
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}
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}
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}
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else
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{
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// for each uploaded baked texture
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for (int i = 0; i < maxCacheitemsLoop; i++)
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{
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if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
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{
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Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
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if (face == null)
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{
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textureEntry.CreateFace(cacheItems[i].TextureIndex);
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textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
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AppearanceManager.DEFAULT_AVATAR_TEXTURE;
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continue;
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}
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cacheItems[i].TextureID =
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face.TextureID;
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}
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else
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{
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m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
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}
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}
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for (int i = 0; i < maxCacheitemsLoop; i++)
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{
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if (cacheItems[i].TextureAsset == null)
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{
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cacheItems[i].TextureAsset =
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m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
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}
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}
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}
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p.Appearance.WearableCacheItems = cacheItems;
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if (m_BakedTextureModule != null)
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{
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m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
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p.Appearance.WearableCacheItemsDirty = true;
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}
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}
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}
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=======
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// ScenePresence presence = null;
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// if (m_scene.TryGetScenePresence(agentId, out presence))
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{
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// presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
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}
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>>>>>>> avn/ubitvar
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}
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private void RegisterNewPresence(ScenePresence presence)
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@@ -441,25 +271,6 @@ namespace OpenSim.Region.ClientStack.Linden
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
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caps, m_scene.AssetService, m_persistBakedTextures);
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<<<<<<< HEAD
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caps.RegisterHandler(
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"UploadBakedTexture",
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new RestStreamHandler(
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"POST",
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"/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
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avatarhandler.UploadBakedTexture,
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"UploadBakedTexture",
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agentID.ToString()));
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=======
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//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
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if (m_URL == "localhost")
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{
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@@ -480,7 +291,6 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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caps.RegisterHandler("UploadBakedTexture", m_URL);
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}
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>>>>>>> avn/ubitvar
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}
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}
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}
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