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seems to compile ( tests comented out)
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@@ -224,7 +224,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("Adaptive throttles", m_udpServer.ThrottleRates.AdaptiveThrottlesEnabled);
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long maxSceneDripRate = m_udpServer.Throttle.MaxDripRate;
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long maxSceneDripRate = (long)m_udpServer.Throttle.MaxDripRate;
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cdl.AddRow(
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"Max scene throttle",
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maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");
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@@ -505,7 +505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_console.OutputFormat("Debug settings for {0}", m_udpServer.Scene.Name);
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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long maxSceneDripRate = m_udpServer.Throttle.MaxDripRate;
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long maxSceneDripRate = (long)m_udpServer.Throttle.MaxDripRate;
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cdl.AddRow(
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"max-scene-throttle",
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maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");
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