mirror of
https://github.com/opensim/opensim.git
synced 2026-08-10 11:33:28 +08:00
seems to compile ( tests comented out)
This commit is contained in:
@@ -42,24 +42,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public class TokenBucket
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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<<<<<<< HEAD
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public string Identifier { get; private set; }
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public int DebugLevel { get; set; }
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/// <summary>
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/// Number of ticks (ms) per quantum, drip rate and max burst
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/// are defined over this interval.
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/// </summary>
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protected const Int32 m_ticksPerQuantum = 1000;
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=======
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private static Int32 m_counter = 0;
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// private Int32 m_identifier;
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protected const float m_timeScale = 1e-3f;
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>>>>>>> avn/ubitvar
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/// <summary>
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/// This is the number of m_minimumDripRate bytes
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@@ -72,11 +60,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>
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/// </summary>
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<<<<<<< HEAD
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protected const Int32 m_minimumDripRate = LLUDPServer.MTU;
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=======
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protected const float m_minimumDripRate = 1400;
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>>>>>>> avn/ubitvar
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/// <summary>Time of the last drip, in system ticks</summary>
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protected Int32 m_lastDrip;
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@@ -90,27 +74,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>
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/// Map of children buckets and their requested maximum burst rate
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/// </summary>
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<<<<<<< HEAD
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protected Dictionary<TokenBucket,Int64> m_children = new Dictionary<TokenBucket,Int64>();
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=======
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protected Dictionary<TokenBucket, float> m_children = new Dictionary<TokenBucket, float>();
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#region Properties
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>>>>>>> avn/ubitvar
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/// <summary>
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/// The parent bucket of this bucket, or null if this bucket has no
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/// parent. The parent bucket will limit the aggregate bandwidth of all
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/// of its children buckets
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/// </summary>
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public TokenBucket Parent { get; protected set; }
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protected TokenBucket m_parent;
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public TokenBucket Parent
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{
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get { return m_parent; }
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set { m_parent = value; }
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}
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/// <summary>
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/// This is the maximum number
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/// of tokens that can accumulate in the bucket at any one time. This
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/// also sets the total request for leaf nodes
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/// </summary>
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protected float m_burst;
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//not in use
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public float MaxDripRate { get; set; }
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public float RequestedBurst
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{
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get { return m_burst; }
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@@ -143,63 +131,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// Can never be above MaxDripRate.
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/// Tokens are added to the bucket at any time
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/// <seealso cref="RemoveTokens"/> is called, at the granularity of
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<<<<<<< HEAD
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/// the system tick interval (typically around 15-22ms)
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/// FIXME: It is extremely confusing to be able to set a RequestedDripRate of 0 and then receive a positive
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/// number on get if TotalDripRequest is set. This also stops us being able to retrieve the fact that
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/// RequestedDripRate is set to 0. Really, this should always return m_dripRate and then we can get
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/// (m_dripRate == 0 ? TotalDripRequest : m_dripRate) on some other properties.
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/// </remarks>
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public virtual Int64 RequestedDripRate
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{
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get { return (m_dripRate == 0 ? TotalDripRequest : m_dripRate); }
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set
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{
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if (value <= 0)
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m_dripRate = 0;
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else if (MaxDripRate > 0 && value > MaxDripRate)
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m_dripRate = MaxDripRate;
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else
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m_dripRate = value;
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m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
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if (Parent != null)
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Parent.RegisterRequest(this, m_dripRate);
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}
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}
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/// <summary>
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/// Gets the drip rate.
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/// </summary>
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/// <value>
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/// DripRate can never be above max drip rate or below min drip rate.
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/// If we are a child bucket then the drip rate return is modifed by the total load on the capacity of the
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/// parent bucket.
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/// </value>
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public virtual Int64 DripRate
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{
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get
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{
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double rate;
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// FIXME: This doesn't properly work if we have a parent and children and a requested drip rate set
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// on ourselves which is not equal to the child drip rates.
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if (Parent == null)
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{
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if (TotalDripRequest > 0)
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rate = Math.Min(RequestedDripRate, TotalDripRequest);
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else
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rate = RequestedDripRate;
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}
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else
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{
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rate = (double)RequestedDripRate * Parent.DripRateModifier();
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}
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=======
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/// the system tick interval (typically around 15-22ms)</remarks>
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protected float m_dripRate;
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public virtual float RequestedDripRate
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{
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get { return (m_dripRate == 0 ? m_totalDripRequest : m_dripRate); }
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@@ -212,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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public virtual float DripRate
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public virtual float DripRate
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{
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get {
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float rate = Math.Min(RequestedDripRate,TotalDripRequest);
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@@ -220,28 +154,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return rate;
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rate *= m_parent.DripRateModifier();
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>>>>>>> avn/ubitvar
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if (rate < m_minimumDripRate)
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rate = m_minimumDripRate;
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else if (MaxDripRate > 0 && rate > MaxDripRate)
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rate = MaxDripRate;
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return (float)rate;
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}
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}
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protected Int64 m_dripRate;
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// <summary>
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// The maximum rate for flow control. Drip rate can never be greater than this.
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// </summary>
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public Int64 MaxDripRate { get; set; }
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/// <summary>
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/// The current total of the requested maximum burst rates of children buckets.
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/// </summary>
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<<<<<<< HEAD
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public Int64 TotalDripRequest { get; protected set; }
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=======
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protected float m_totalDripRequest;
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public float TotalDripRequest
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{
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@@ -252,7 +174,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion Properties
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#region Constructor
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>>>>>>> avn/ubitvar
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/// <summary>
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/// Default constructor
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@@ -260,36 +182,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="identifier">Identifier for this token bucket</param>
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/// <param name="parent">Parent bucket if this is a child bucket, or
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/// null if this is a root bucket</param>
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<<<<<<< HEAD
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/// <param name="requestedDripRate">
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/// Requested rate that the bucket fills, in bytes per
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/// second. If zero, the bucket always remains full.
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/// </param>
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public TokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate)
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=======
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/// <param name="maxBurst">Maximum size of the bucket in bytes, or
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/// zero if this bucket has no maximum capacity</param>
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/// <param name="dripRate">Rate that the bucket fills, in bytes per
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/// second. If zero, the bucket always remains full</param>
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public TokenBucket(TokenBucket parent, float dripRate, float MaxBurst)
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>>>>>>> avn/ubitvar
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{
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Identifier = identifier;
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m_counter++;
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Parent = parent;
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<<<<<<< HEAD
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RequestedDripRate = requestedDripRate;
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MaxDripRate = maxDripRate;
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m_lastDrip = Util.EnvironmentTickCount();
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=======
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RequestedDripRate = dripRate;
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RequestedBurst = MaxBurst;
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// TotalDripRequest = dripRate; // this will be overwritten when a child node registers
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// MaxBurst = (Int64)((double)dripRate * m_quantumsPerBurst);
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m_lastDrip = Util.EnvironmentTickCount() + 100000;
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>>>>>>> avn/ubitvar
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}
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#endregion Constructor
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/// <summary>
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/// Compute a modifier for the MaxBurst rate. This is 1.0, meaning
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/// no modification if the requested bandwidth is less than the
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@@ -299,20 +209,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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protected float DripRateModifier()
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{
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<<<<<<< HEAD
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Int64 driprate = DripRate;
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double modifier = driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest;
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// if (DebugLevel > 0)
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// m_log.DebugFormat(
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// "[TOKEN BUCKET]: Returning drip modifier {0}/{1} = {2} from {3}",
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// driprate, TotalDripRequest, modifier, Identifier);
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return modifier;
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=======
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float driprate = DripRate;
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return driprate >= TotalDripRequest ? 1.0f : driprate / TotalDripRequest;
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>>>>>>> avn/ubitvar
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}
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/// <summary>
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@@ -335,29 +233,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_children[child] = request;
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<<<<<<< HEAD
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TotalDripRequest = 0;
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foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
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TotalDripRequest += cref.Value;
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=======
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m_totalDripRequest = 0;
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foreach (KeyValuePair<TokenBucket, float> cref in m_children)
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m_totalDripRequest += cref.Value;
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>>>>>>> avn/ubitvar
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}
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// Pass the new values up to the parent
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if (Parent != null)
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{
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Int64 effectiveDripRate;
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if (RequestedDripRate > 0)
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effectiveDripRate = Math.Min(RequestedDripRate, TotalDripRequest);
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else
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effectiveDripRate = TotalDripRequest;
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Parent.RegisterRequest(this, effectiveDripRate);
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}
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if (m_parent != null)
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m_parent.RegisterRequest(this, Math.Min(RequestedDripRate, TotalDripRequest));
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}
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/// <summary>
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@@ -370,15 +253,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_children.Remove(child);
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<<<<<<< HEAD
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TotalDripRequest = 0;
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foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
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TotalDripRequest += cref.Value;
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=======
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m_totalDripRequest = 0;
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foreach (KeyValuePair<TokenBucket, float> cref in m_children)
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m_totalDripRequest += cref.Value;
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>>>>>>> avn/ubitvar
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}
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// Pass the new values up to the parent
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@@ -427,7 +304,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// with no drip rate...
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if (DripRate == 0)
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{
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m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0 for {0}", Identifier);
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m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0 for {0}", m_counter);
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return;
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}
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@@ -453,17 +330,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public bool AdaptiveEnabled { get; set; }
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/// <summary>
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<<<<<<< HEAD
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/// Target drip rate for this bucket.
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/// </summary>
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/// <remarks>Usually set by the client. If adaptive is enabled then throttles will increase until we reach this.</remarks>
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public Int64 TargetDripRate
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{
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get { return m_targetDripRate; }
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set
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{
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m_targetDripRate = Math.Max(value, m_minimumFlow);
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=======
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/// The minimum rate for flow control. Minimum drip rate is one
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/// packet per second.
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/// </summary>
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@@ -479,13 +345,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public float MaxDripRate
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{
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get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); }
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set
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set
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{
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m_maxDripRate = (value == 0 ? m_totalDripRequest : Math.Max(value, m_minimumFlow));
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>>>>>>> avn/ubitvar
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}
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}
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protected Int64 m_targetDripRate;
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private bool m_enabled = false;
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// <summary>
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// Adjust drip rate in response to network conditions.
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@@ -493,109 +359,50 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public virtual float AdjustedDripRate
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{
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get { return m_dripRate; }
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<<<<<<< HEAD
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set
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set
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{
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m_dripRate = OpenSim.Framework.Util.Clamp<Int64>(value, m_minimumFlow, TargetDripRate);
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m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
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if (Parent != null)
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Parent.RegisterRequest(this, m_dripRate);
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=======
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set {
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m_dripRate = OpenSim.Framework.Util.Clamp<float>(value,m_minimumFlow,MaxDripRate);
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m_dripRate = OpenSim.Framework.Util.Clamp<float>(value, m_minimumFlow, MaxDripRate);
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if (m_parent != null)
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m_parent.RegisterRequest(this,m_dripRate);
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>>>>>>> avn/ubitvar
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m_parent.RegisterRequest(this, m_dripRate);
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}
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}
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/// <summary>
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/// The minimum rate for adaptive flow control.
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/// </summary>
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protected Int64 m_minimumFlow = 32000;
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<<<<<<< HEAD
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/// <summary>
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/// Constructor for the AdaptiveTokenBucket class
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/// <param name="identifier">Unique identifier for the client</param>
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/// <param name="parent">Parent bucket in the hierarchy</param>
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/// <param name="requestedDripRate"></param>
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/// <param name="maxDripRate">The ceiling rate for adaptation</param>
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/// <param name="minDripRate">The floor rate for adaptation</param>
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/// </summary>
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public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate, Int64 minDripRate, bool enabled)
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: base(identifier, parent, requestedDripRate, maxDripRate)
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{
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AdaptiveEnabled = enabled;
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if (AdaptiveEnabled)
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{
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// m_log.DebugFormat("[TOKENBUCKET]: Adaptive throttle enabled");
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m_minimumFlow = minDripRate;
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TargetDripRate = m_minimumFlow;
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AdjustedDripRate = m_minimumFlow;
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}
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=======
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// <summary>
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//
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// </summary>
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public AdaptiveTokenBucket(TokenBucket parent, float maxDripRate,float maxBurst, bool enabled)
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: base(parent, maxDripRate,maxBurst)
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public AdaptiveTokenBucket(TokenBucket parent, float maxDripRate, float maxBurst, bool enabled)
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: base(parent, maxDripRate, maxBurst)
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{
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m_enabled = enabled;
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MaxDripRate = maxDripRate;
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if (enabled)
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AdjustedDripRate = m_maxDripRate * .5f;
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else
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AdjustedDripRate = m_maxDripRate;
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>>>>>>> avn/ubitvar
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}
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/// <summary>
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/// Reliable packets sent to the client for which we never received an ack adjust the drip rate down.
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/// <param name="packets">Number of packets that expired without successful delivery</param>
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/// </summary>
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public void ExpirePackets(Int32 packets)
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public void ExpirePackets(Int32 count)
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{
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if (AdaptiveEnabled)
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{
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if (DebugLevel > 0)
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m_log.WarnFormat(
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"[ADAPTIVEBUCKET] drop {0} by {1} expired packets for {2}",
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AdjustedDripRate, packets, Identifier);
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// AdjustedDripRate = (Int64) (AdjustedDripRate / Math.Pow(2,packets));
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// Compute the fallback solely on the rate allocated beyond the minimum, this
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// should smooth out the fallback to the minimum rate
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AdjustedDripRate = m_minimumFlow + (Int64) ((AdjustedDripRate - m_minimumFlow) / Math.Pow(2, packets));
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}
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// m_log.WarnFormat("[ADAPTIVEBUCKET] drop {0} by {1} expired packets",AdjustedDripRate,count);
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if (m_enabled)
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AdjustedDripRate = (Int64)(AdjustedDripRate / Math.Pow(2, count));
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}
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/// <summary>
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/// Reliable packets acked by the client adjust the drip rate up.
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/// <param name="packets">Number of packets successfully acknowledged</param>
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/// </summary>
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public void AcknowledgePackets(Int32 packets)
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// <summary>
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//
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// </summary>
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public void AcknowledgePackets(Int32 count)
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{
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if (AdaptiveEnabled)
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AdjustedDripRate = AdjustedDripRate + packets * LLUDPServer.MTU;
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}
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/// <summary>
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/// Adjust the minimum flow level for the adaptive throttle, this will drop adjusted
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/// throttles back to the minimum levels
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/// <param>minDripRate--the new minimum flow</param>
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/// </summary>
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public void ResetMinimumAdaptiveFlow(Int64 minDripRate)
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{
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m_minimumFlow = minDripRate;
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TargetDripRate = m_minimumFlow;
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AdjustedDripRate = m_minimumFlow;
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if (m_enabled)
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AdjustedDripRate = AdjustedDripRate + count;
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}
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}
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}
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Reference in New Issue
Block a user