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seems to compile ( tests comented out)
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@@ -892,16 +892,8 @@ namespace OpenSim.Region.Framework.Scenes
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offsetHeight = 0;
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return false;
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}
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<<<<<<< HEAD
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Vector3 bbox;
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float offsetHeight;
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m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
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=======
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bool single = m_part.ParentGroup.Scene.GetObjectsToRez(rezAsset.Data, false, out objlist, out veclist, out bbox, out offsetHeight);
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>>>>>>> avn/ubitvar
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for (int i = 0; i < objlist.Count; i++)
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{
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@@ -1068,12 +1060,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_items.LockItemsForRead(false);
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if (type == 10) // Script
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{
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<<<<<<< HEAD
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// route it through here, to handle script cleanup tasks
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RemoveScriptInstance(itemID, false);
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=======
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m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
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>>>>>>> avn/ubitvar
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}
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m_items.LockItemsForWrite(true);
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m_items.Remove(itemID);
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