seems to compile ( tests comented out)

This commit is contained in:
UbitUmarov
2015-09-02 19:54:53 +01:00
parent 371c9dd2af
commit a11edceb00
157 changed files with 1315 additions and 9792 deletions

View File

@@ -307,21 +307,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
}
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=======
>>>>>>> avn/ubitvar
/// <summary>
/// Modifies a SceneObjectGroup.
/// </summary>
/// <param name="sog">The object</param>
/// <returns>Whether the object was actually modified</returns>
public delegate bool SceneObjectModifier(SceneObjectGroup sog);
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=======
>>>>>>> avn/ubitvar
/// <summary>
/// Modifies an object by deserializing it; applying 'modifier' to each SceneObjectGroup; and reserializing.
/// </summary>
@@ -335,11 +327,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
CoalescedSceneObjects coa = null;
string xmlData = ExternalRepresentationUtils.SanitizeXml(Utils.BytesToString(data));
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>>>>>>> avn/ubitvar
if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa))
{
// m_log.DebugFormat("[SERIALIZER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
@@ -384,10 +371,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
return data;
}
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>>>>>>> avn/ubitvar
#region manual serialization
@@ -739,44 +722,42 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
}
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private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
=======
private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlReader reader)
{
obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
}
private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlReader reader)
{
obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
}
private static void ProcessSoundID(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessSoundID(SceneObjectPart obj, XmlReader reader)
{
obj.Sound = Util.ReadUUID(reader, "SoundID");
}
private static void ProcessSoundGain(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessSoundGain(SceneObjectPart obj, XmlReader reader)
{
obj.SoundGain = reader.ReadElementContentAsDouble("SoundGain", String.Empty);
}
private static void ProcessSoundFlags(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessSoundFlags(SceneObjectPart obj, XmlReader reader)
{
obj.SoundFlags = (byte)reader.ReadElementContentAsInt("SoundFlags", String.Empty);
}
private static void ProcessSoundRadius(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessSoundRadius(SceneObjectPart obj, XmlReader reader)
{
obj.SoundRadius = reader.ReadElementContentAsDouble("SoundRadius", String.Empty);
}
private static void ProcessSoundQueueing(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessSoundQueueing(SceneObjectPart obj, XmlReader reader)
{
obj.SoundQueueing = Util.ReadBoolean(reader);
}
private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessVehicle(SceneObjectPart obj, XmlReader reader)
{
SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
@@ -793,8 +774,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
}
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
>>>>>>> avn/ubitvar
private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
{
List<string> errorNodeNames;
obj.Shape = ReadShape(reader, "Shape", out errorNodeNames, obj);
@@ -968,21 +948,21 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
}
private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessBuoyancy(SceneObjectPart obj, XmlReader reader)
{
obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty);
}
private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessForce(SceneObjectPart obj, XmlReader reader)
{
obj.Force = Util.ReadVector(reader, "Force");
}
private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessTorque(SceneObjectPart obj, XmlReader reader)
{
obj.Torque = Util.ReadVector(reader, "Torque");
}
private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader)
private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlReader reader)
{
obj.VolumeDetectActive = Util.ReadBoolean(reader);
}