mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
seems to compile ( tests comented out)
This commit is contained in:
@@ -307,21 +307,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
}
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
|
||||
=======
|
||||
>>>>>>> avn/ubitvar
|
||||
/// <summary>
|
||||
/// Modifies a SceneObjectGroup.
|
||||
/// </summary>
|
||||
/// <param name="sog">The object</param>
|
||||
/// <returns>Whether the object was actually modified</returns>
|
||||
public delegate bool SceneObjectModifier(SceneObjectGroup sog);
|
||||
<<<<<<< HEAD
|
||||
|
||||
=======
|
||||
|
||||
>>>>>>> avn/ubitvar
|
||||
/// <summary>
|
||||
/// Modifies an object by deserializing it; applying 'modifier' to each SceneObjectGroup; and reserializing.
|
||||
/// </summary>
|
||||
@@ -335,11 +327,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
CoalescedSceneObjects coa = null;
|
||||
|
||||
string xmlData = ExternalRepresentationUtils.SanitizeXml(Utils.BytesToString(data));
|
||||
<<<<<<< HEAD
|
||||
|
||||
=======
|
||||
|
||||
>>>>>>> avn/ubitvar
|
||||
if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa))
|
||||
{
|
||||
// m_log.DebugFormat("[SERIALIZER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
|
||||
@@ -384,10 +371,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
|
||||
return data;
|
||||
}
|
||||
<<<<<<< HEAD
|
||||
|
||||
=======
|
||||
>>>>>>> avn/ubitvar
|
||||
|
||||
#region manual serialization
|
||||
|
||||
@@ -739,44 +722,42 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
|
||||
=======
|
||||
private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
|
||||
}
|
||||
|
||||
private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
|
||||
}
|
||||
|
||||
private static void ProcessSoundID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSoundID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Sound = Util.ReadUUID(reader, "SoundID");
|
||||
}
|
||||
|
||||
private static void ProcessSoundGain(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSoundGain(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SoundGain = reader.ReadElementContentAsDouble("SoundGain", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessSoundFlags(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSoundFlags(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SoundFlags = (byte)reader.ReadElementContentAsInt("SoundFlags", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessSoundRadius(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSoundRadius(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SoundRadius = reader.ReadElementContentAsDouble("SoundRadius", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessSoundQueueing(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSoundQueueing(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SoundQueueing = Util.ReadBoolean(reader);
|
||||
}
|
||||
private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
|
||||
|
||||
private static void ProcessVehicle(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
|
||||
|
||||
@@ -793,8 +774,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
}
|
||||
}
|
||||
|
||||
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
|
||||
>>>>>>> avn/ubitvar
|
||||
private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
List<string> errorNodeNames;
|
||||
obj.Shape = ReadShape(reader, "Shape", out errorNodeNames, obj);
|
||||
@@ -968,21 +948,21 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessBuoyancy(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessForce(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Force = Util.ReadVector(reader, "Force");
|
||||
}
|
||||
private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessTorque(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Torque = Util.ReadVector(reader, "Torque");
|
||||
}
|
||||
|
||||
private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.VolumeDetectActive = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user