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seems to compile ( tests comented out)
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@@ -153,14 +153,6 @@ namespace OpenSim.Region.OptionalModules
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ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
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<<<<<<< HEAD
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// newParcel will be null only if it outside of our current region. If this is the case, then the
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// receiving permissions will perform the check.
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if (newParcel == null)
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return true;
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// The prim hasn't crossed a region boundary so we don't need to worry
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=======
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if (newParcel == null)
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return true;
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@@ -168,7 +160,6 @@ namespace OpenSim.Region.OptionalModules
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ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
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// The prim hasn't crossed a region boundry so we don't need to worry
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>>>>>>> avn/ubitvar
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// about prim counts here
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if(oldParcel != null && oldParcel.Equals(newParcel))
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{
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