seems to compile ( tests comented out)

This commit is contained in:
UbitUmarov
2015-09-02 19:54:53 +01:00
parent 371c9dd2af
commit a11edceb00
157 changed files with 1315 additions and 9792 deletions

View File

@@ -387,28 +387,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
{
// Remove a specific script
// Remove dataserver events
m_Dataserver[engine].RemoveEvents(localID, itemID);
IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
if (comms != null)
comms.DeleteListener(itemID);
IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
if (xmlrpc != null)
{
xmlrpc.DeleteChannels(itemID);
xmlrpc.CancelSRDRequests(itemID);
}
// Remove Sensors
m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
}
public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
{

View File

@@ -829,10 +829,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private void TeleportAgent(string agent, int regionX, int regionY,
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
{
<<<<<<< HEAD
// ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
=======
>>>>>>> avn/ubitvar
ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY);
m_host.AddScriptLPS(1);
@@ -3265,15 +3261,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
<<<<<<< HEAD
Scene scene = m_ScriptEngine.World;
GridRegion region = scene.GridService.GetRegionByUUID(UUID.Zero, World.RegionInfo.RegionID);
return new LSL_Vector((float)region.RegionSizeX, (float)region.RegionSizeX, Constants.RegionHeight);
=======
return new LSL_Vector((float)World.RegionInfo.RegionSizeX,
(float)World.RegionInfo.RegionSizeY,
(float)World.RegionInfo.RegionSizeZ );
>>>>>>> avn/ubitvar
return new LSL_Vector(region.RegionSizeX, region.RegionSizeY, Constants.RegionHeight);
}
}

View File

@@ -739,11 +739,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
if (Position.y > ((int)Constants.RegionSize - 1))
Position.y = ((int)Constants.RegionSize - 1);
*/
<<<<<<< HEAD
if (Position.z > Constants.RegionHeight)
Position.z = Constants.RegionHeight;
=======
>>>>>>> avn/ubitvar
if (Position.x < 0)
Position.x = 0;
if (Position.y < 0)