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seems to compile ( tests comented out)
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@@ -829,10 +829,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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private void TeleportAgent(string agent, int regionX, int regionY,
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LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
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{
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<<<<<<< HEAD
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// ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
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=======
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>>>>>>> avn/ubitvar
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ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY);
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m_host.AddScriptLPS(1);
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@@ -3265,15 +3261,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else
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{
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<<<<<<< HEAD
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Scene scene = m_ScriptEngine.World;
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GridRegion region = scene.GridService.GetRegionByUUID(UUID.Zero, World.RegionInfo.RegionID);
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return new LSL_Vector((float)region.RegionSizeX, (float)region.RegionSizeX, Constants.RegionHeight);
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=======
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return new LSL_Vector((float)World.RegionInfo.RegionSizeX,
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(float)World.RegionInfo.RegionSizeY,
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(float)World.RegionInfo.RegionSizeZ );
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>>>>>>> avn/ubitvar
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return new LSL_Vector(region.RegionSizeX, region.RegionSizeY, Constants.RegionHeight);
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}
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}
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