seems to compile ( tests comented out)

This commit is contained in:
UbitUmarov
2015-09-02 19:54:53 +01:00
parent 371c9dd2af
commit a11edceb00
157 changed files with 1315 additions and 9792 deletions

View File

@@ -829,10 +829,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private void TeleportAgent(string agent, int regionX, int regionY,
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
{
<<<<<<< HEAD
// ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
=======
>>>>>>> avn/ubitvar
ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY);
m_host.AddScriptLPS(1);
@@ -3265,15 +3261,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
<<<<<<< HEAD
Scene scene = m_ScriptEngine.World;
GridRegion region = scene.GridService.GetRegionByUUID(UUID.Zero, World.RegionInfo.RegionID);
return new LSL_Vector((float)region.RegionSizeX, (float)region.RegionSizeX, Constants.RegionHeight);
=======
return new LSL_Vector((float)World.RegionInfo.RegionSizeX,
(float)World.RegionInfo.RegionSizeY,
(float)World.RegionInfo.RegionSizeZ );
>>>>>>> avn/ubitvar
return new LSL_Vector(region.RegionSizeX, region.RegionSizeY, Constants.RegionHeight);
}
}