Yengine: avoid use of Enum.Parse

This commit is contained in:
UbitUmarov
2020-08-31 18:46:10 +01:00
parent 3c3553d5b1
commit a1239d2706
5 changed files with 52 additions and 21 deletions

View File

@@ -1789,8 +1789,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
if (m_Scripts.TryGetValue(itemID, out IScriptInstance instance))
{
if (instance != null)
instance.PostEvent(p);
instance?.PostEvent(p);
return true;
}
lock (m_CompileDict)