* Change appearance packets from State to Task. This will hopefully fix the cloud issues

* Changed the throttling logic to obey the requested client bandwidth limit but also share bandwidth between some of the categories to improve throughput on high prim or heavily trafficked regions
This commit is contained in:
John Hurliman
2009-10-16 12:20:01 -07:00
parent 5a4fda9dc3
commit a18489dc9b
4 changed files with 51 additions and 37 deletions

View File

@@ -401,6 +401,7 @@ namespace OpenSim.Data.MySQL
Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>();
Dictionary<UUID, SceneObjectPart> prims = new Dictionary<UUID, SceneObjectPart>();
SceneObjectGroup grp = null;
int count = 0;
lock (m_Connection)
{
@@ -463,6 +464,10 @@ namespace OpenSim.Data.MySQL
if (link != 0)
prim.LinkNum = link;
}
++count;
if (count % 5000 == 0)
m_log.Debug("[REGION DB]: Loaded " + count + " prims...");
}
}