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* Change appearance packets from State to Task. This will hopefully fix the cloud issues
* Changed the throttling logic to obey the requested client bandwidth limit but also share bandwidth between some of the categories to improve throughput on high prim or heavily trafficked regions
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@@ -401,6 +401,7 @@ namespace OpenSim.Data.MySQL
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Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>();
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Dictionary<UUID, SceneObjectPart> prims = new Dictionary<UUID, SceneObjectPart>();
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SceneObjectGroup grp = null;
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int count = 0;
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lock (m_Connection)
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{
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@@ -463,6 +464,10 @@ namespace OpenSim.Data.MySQL
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if (link != 0)
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prim.LinkNum = link;
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}
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++count;
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if (count % 5000 == 0)
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m_log.Debug("[REGION DB]: Loaded " + count + " prims...");
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}
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}
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