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Just trying out some thing with events, there changes/additions are likely to be temporary.
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@@ -931,6 +931,8 @@ namespace OpenSim.Region.Environment.Scenes
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{
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AbsolutePosition = pos;
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ScheduleGroupForTerseUpdate();
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m_scene.EventManager.TriggerGroupMove(this.UUID, pos);
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}
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/// <summary>
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@@ -1279,6 +1281,7 @@ namespace OpenSim.Region.Environment.Scenes
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public virtual void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
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{
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m_scene.EventManager.TriggerGroupGrab(this.UUID, offsetPos);
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}
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public void DeleteGroup()
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