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more upload changes (plus untouch prebuild.xml)
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@@ -35,18 +35,15 @@ namespace OpenSim.Region.ClientStack.Linden
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// fees are normalized to 1.0
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// this parameters scale them to basic cost ( so 1.0 translates to 10 )
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public float ModelMeshCostFactor = 0f; //Free
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public float ModelMinCostFactor = 0f; // Free
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//public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures)
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//public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures
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public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
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public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
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public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
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public float ModelTextureCostFactor = 1.00f; // keep full price because texture price
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// is based on it's storage needs not on usability
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// itens costs in normalized values
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// ie will be multiplied by basicCost and factors above
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const float primCreationCost = 0.002f; // extra cost for each prim creation overhead
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public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
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// weigthed size to normalized cost
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const float bytecost = 1e-5f;
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public float bytecost = 1e-5f;
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// mesh upload fees based on compressed data sizes
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// several data sections are counted more that once
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