mirror of
https://github.com/opensim/opensim.git
synced 2026-08-10 03:06:05 +08:00
* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
This commit is contained in:
@@ -32,11 +32,10 @@ using System.IO;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
namespace OpenSim.Region.Capabilities
|
||||
namespace OpenSim.Framework.Communications.Capabilities
|
||||
{
|
||||
public delegate void UpLoadedAsset(
|
||||
string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder,
|
||||
@@ -54,8 +53,8 @@ namespace OpenSim.Region.Capabilities
|
||||
bool isScriptRunning, byte[] data);
|
||||
|
||||
public delegate List<InventoryItemBase> FetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID,
|
||||
bool fetchFolders, bool fetchItems, int sortOrder);
|
||||
|
||||
bool fetchFolders, bool fetchItems, int sortOrder);
|
||||
|
||||
/// <summary>
|
||||
/// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
|
||||
/// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
|
||||
@@ -397,7 +396,7 @@ namespace OpenSim.Region.Capabilities
|
||||
/// <returns></returns>
|
||||
public string RequestTexture(string request, string path, string param)
|
||||
{
|
||||
Console.WriteLine("texture request " + request);
|
||||
System.Console.WriteLine("texture request " + request);
|
||||
// Needs implementing (added to remove compiler warning)
|
||||
return String.Empty;
|
||||
}
|
||||
@@ -961,4 +960,4 @@ namespace OpenSim.Region.Capabilities
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user