* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.

This commit is contained in:
Adam Frisby
2008-05-01 15:36:39 +00:00
parent 92fd719d7b
commit a1c8aa4050
91 changed files with 790 additions and 272 deletions

View File

@@ -32,11 +32,10 @@ using System.IO;
using System.Reflection;
using libsecondlife;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
namespace OpenSim.Region.Capabilities
namespace OpenSim.Framework.Communications.Capabilities
{
public delegate void UpLoadedAsset(
string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder,
@@ -54,8 +53,8 @@ namespace OpenSim.Region.Capabilities
bool isScriptRunning, byte[] data);
public delegate List<InventoryItemBase> FetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder);
bool fetchFolders, bool fetchItems, int sortOrder);
/// <summary>
/// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
/// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
@@ -397,7 +396,7 @@ namespace OpenSim.Region.Capabilities
/// <returns></returns>
public string RequestTexture(string request, string path, string param)
{
Console.WriteLine("texture request " + request);
System.Console.WriteLine("texture request " + request);
// Needs implementing (added to remove compiler warning)
return String.Empty;
}
@@ -961,4 +960,4 @@ namespace OpenSim.Region.Capabilities
}
}
}
}
}