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* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
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156
OpenSim/Framework/Communications/GenericAsyncResult.cs
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156
OpenSim/Framework/Communications/GenericAsyncResult.cs
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using System;
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using System.Threading;
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namespace OpenSim.Framework.Communications
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{
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internal class SimpleAsyncResult : IAsyncResult
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{
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private readonly AsyncCallback m_callback;
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/// <summary>
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/// Is process completed?
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/// </summary>
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/// <remarks>Should really be boolean, but VolatileRead has no boolean method</remarks>
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private byte m_completed;
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/// <summary>
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/// Did process complete synchroneously?
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/// </summary>
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/// <remarks>I have a hard time imagining a scenario where this is the case, again, same issue about
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/// booleans and VolatileRead as m_completed
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/// </remarks>
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private byte m_completedSynchronously;
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private readonly object m_asyncState;
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private ManualResetEvent m_waitHandle;
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private Exception m_exception;
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internal SimpleAsyncResult(AsyncCallback cb, object state)
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{
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m_callback = cb;
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m_asyncState = state;
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m_completed = 0;
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m_completedSynchronously = 1;
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}
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#region IAsyncResult Members
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public object AsyncState
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{
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get { return m_asyncState; }
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}
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public WaitHandle AsyncWaitHandle
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{
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get
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{
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if (m_waitHandle == null)
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{
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bool done = IsCompleted;
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ManualResetEvent mre = new ManualResetEvent(done);
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if (Interlocked.CompareExchange(ref m_waitHandle, mre, null) != null)
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{
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mre.Close();
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}
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else
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{
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if (!done && IsCompleted)
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{
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m_waitHandle.Set();
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}
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}
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}
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return m_waitHandle;
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}
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}
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public bool CompletedSynchronously
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{
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get { return Thread.VolatileRead(ref m_completedSynchronously) == 1; }
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}
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public bool IsCompleted
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{
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get { return Thread.VolatileRead(ref m_completed) == 1; }
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}
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#endregion
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#region class Methods
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internal void SetAsCompleted(bool completedSynchronously)
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{
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m_completed = 1;
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if (completedSynchronously)
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m_completedSynchronously = 1;
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else
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m_completedSynchronously = 0;
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SignalCompletion();
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}
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internal void HandleException(Exception e, bool completedSynchronously)
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{
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m_completed = 1;
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if (completedSynchronously)
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m_completedSynchronously = 1;
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else
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m_completedSynchronously = 0;
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m_exception = e;
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SignalCompletion();
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}
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private void SignalCompletion()
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{
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if (m_waitHandle != null) m_waitHandle.Set();
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if (m_callback != null) m_callback(this);
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}
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public void EndInvoke()
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{
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// This method assumes that only 1 thread calls EndInvoke
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if (!IsCompleted)
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{
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// If the operation isn't done, wait for it
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AsyncWaitHandle.WaitOne();
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AsyncWaitHandle.Close();
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m_waitHandle = null; // Allow early GC
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}
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// Operation is done: if an exception occured, throw it
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if (m_exception != null) throw m_exception;
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}
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#endregion
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}
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internal class AsyncResult<T> : SimpleAsyncResult
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{
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private T m_result = default(T);
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public AsyncResult(AsyncCallback asyncCallback, Object state) :
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base(asyncCallback, state)
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{
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}
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public void SetAsCompleted(T result, bool completedSynchronously)
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{
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// Save the asynchronous operation's result
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m_result = result;
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// Tell the base class that the operation completed
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// sucessfully (no exception)
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base.SetAsCompleted(completedSynchronously);
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}
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public new T EndInvoke()
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{
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base.EndInvoke();
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return m_result;
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}
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}
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}
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