mirror of
https://github.com/opensim/opensim.git
synced 2026-07-02 00:15:45 +08:00
* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
This commit is contained in:
@@ -217,52 +217,52 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.llRound(f);
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}
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public double llVecMag(LSL_Types.Vector3 v)
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public double llVecMag(vector v)
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{
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return m_LSL_Functions.llVecMag(v);
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}
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public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
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public vector llVecNorm(vector v)
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{
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return m_LSL_Functions.llVecNorm(v);
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}
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public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
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public double llVecDist(vector a, vector b)
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{
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return m_LSL_Functions.llVecDist(a, b);
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}
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public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
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public vector llRot2Euler(rotation r)
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{
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return m_LSL_Functions.llRot2Euler(r);
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}
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public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
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public rotation llEuler2Rot(vector v)
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{
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return m_LSL_Functions.llEuler2Rot(v);
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}
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public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
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public rotation llAxes2Rot(vector fwd, vector left, vector up)
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{
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return m_LSL_Functions.llAxes2Rot(fwd, left, up);
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}
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public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
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public vector llRot2Fwd(rotation r)
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{
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return m_LSL_Functions.llRot2Fwd(r);
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}
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public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
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public vector llRot2Left(rotation r)
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{
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return m_LSL_Functions.llRot2Left(r);
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}
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public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
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public vector llRot2Up(rotation r)
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{
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return m_LSL_Functions.llRot2Up(r);
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}
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public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end)
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public rotation llRotBetween(vector start, vector end)
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{
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return m_LSL_Functions.llRotBetween(start, end);
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}
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@@ -340,22 +340,22 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.llDetectedType(number);
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}
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public LSL_Types.Vector3 llDetectedPos(int number)
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public vector llDetectedPos(int number)
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{
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return m_LSL_Functions.llDetectedPos(number);
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}
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public LSL_Types.Vector3 llDetectedVel(int number)
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public vector llDetectedVel(int number)
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{
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return m_LSL_Functions.llDetectedVel(number);
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}
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public LSL_Types.Vector3 llDetectedGrab(int number)
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public vector llDetectedGrab(int number)
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{
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return m_LSL_Functions.llDetectedGrab(number);
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}
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public LSL_Types.Quaternion llDetectedRot(int number)
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public rotation llDetectedRot(int number)
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{
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return m_LSL_Functions.llDetectedRot(number);
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}
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@@ -378,17 +378,17 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_LSL_Functions.llDie();
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}
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public double llGround(LSL_Types.Vector3 offset)
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public double llGround(vector offset)
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{
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return m_LSL_Functions.llGround(offset);
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}
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public double llCloud(LSL_Types.Vector3 offset)
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public double llCloud(vector offset)
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{
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return m_LSL_Functions.llCloud(offset);
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}
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public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
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public vector llWind(vector offset)
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{
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return m_LSL_Functions.llWind(offset);
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}
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@@ -403,17 +403,17 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.llGetStatus(status);
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}
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public void llSetScale(LSL_Types.Vector3 scale)
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public void llSetScale(vector scale)
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{
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m_LSL_Functions.llSetScale(scale);
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}
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public LSL_Types.Vector3 llGetScale()
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public vector llGetScale()
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{
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return m_LSL_Functions.llGetScale();
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}
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public void llSetColor(LSL_Types.Vector3 color, int face)
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public void llSetColor(vector color, int face)
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{
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m_LSL_Functions.llSetColor(color, face);
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}
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@@ -428,7 +428,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_LSL_Functions.llSetAlpha(alpha, face);
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}
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public LSL_Types.Vector3 llGetColor(int face)
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public vector llGetColor(int face)
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{
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return m_LSL_Functions.llGetColor(face);
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}
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@@ -461,47 +461,47 @@ namespace OpenSim.Region.ScriptEngine.Common
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//
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// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
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//
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public void llSetPos(LSL_Types.Vector3 pos)
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public void llSetPos(vector pos)
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{
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m_LSL_Functions.llSetPos(pos);
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}
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public LSL_Types.Vector3 llGetPos()
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public vector llGetPos()
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{
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return m_LSL_Functions.llGetPos();
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}
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public LSL_Types.Vector3 llGetLocalPos()
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public vector llGetLocalPos()
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{
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return m_LSL_Functions.llGetLocalPos();
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}
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public void llSetRot(LSL_Types.Quaternion rot)
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public void llSetRot(rotation rot)
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{
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m_LSL_Functions.llSetRot(rot);
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}
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public LSL_Types.Quaternion llGetRot()
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public rotation llGetRot()
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{
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return m_LSL_Functions.llGetRot();
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}
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public LSL_Types.Quaternion llGetLocalRot()
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public rotation llGetLocalRot()
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{
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return m_LSL_Functions.llGetLocalRot();
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}
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public void llSetForce(LSL_Types.Vector3 force, int local)
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public void llSetForce(vector force, int local)
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{
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m_LSL_Functions.llSetForce(force, local);
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}
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public LSL_Types.Vector3 llGetForce()
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public vector llGetForce()
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{
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return m_LSL_Functions.llGetForce();
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}
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public int llTarget(LSL_Types.Vector3 position, double range)
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public int llTarget(vector position, double range)
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{
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return m_LSL_Functions.llTarget(position, range);
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}
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@@ -511,7 +511,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_LSL_Functions.llTargetRemove(number);
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}
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public int llRotTarget(LSL_Types.Quaternion rot, double error)
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public int llRotTarget(rotation rot, double error)
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{
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return m_LSL_Functions.llRotTarget(rot, error);
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}
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@@ -521,7 +521,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_LSL_Functions.llRotTargetRemove(number);
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}
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public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
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public void llMoveToTarget(vector target, double tau)
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{
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m_LSL_Functions.llMoveToTarget(target, tau);
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}
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@@ -531,7 +531,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_LSL_Functions.llStopMoveToTarget();
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}
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public void llApplyImpulse(LSL_Types.Vector3 force, int local)
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public void llApplyImpulse(vector force, int local)
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{
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m_LSL_Functions.llApplyImpulse(force, local);
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}
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@@ -539,37 +539,37 @@ namespace OpenSim.Region.ScriptEngine.Common
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//
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// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
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//
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public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
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public void llApplyRotationalImpulse(vector force, int local)
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{
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m_LSL_Functions.llApplyRotationalImpulse(force, local);
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}
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public void llSetTorque(LSL_Types.Vector3 torque, int local)
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public void llSetTorque(vector torque, int local)
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{
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m_LSL_Functions.llSetTorque(torque, local);
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}
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public LSL_Types.Vector3 llGetTorque()
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public vector llGetTorque()
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{
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return m_LSL_Functions.llGetTorque();
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}
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public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
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public void llSetForceAndTorque(vector force, vector torque, int local)
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{
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m_LSL_Functions.llSetForceAndTorque(force, torque, local);
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}
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public LSL_Types.Vector3 llGetVel()
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public vector llGetVel()
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{
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return m_LSL_Functions.llGetVel();
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}
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public LSL_Types.Vector3 llGetAccel()
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public vector llGetAccel()
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{
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return m_LSL_Functions.llGetAccel();
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}
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public LSL_Types.Vector3 llGetOmega()
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public vector llGetOmega()
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{
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return m_LSL_Functions.llGetOmega();
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}
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@@ -697,12 +697,12 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_LSL_Functions.llMakeFire();
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}
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public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param)
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public void llRezObject(string inventory, vector pos, rotation rot, int param)
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{
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m_LSL_Functions.llRezObject(inventory, pos, rot, param);
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}
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public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
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public void llLookAt(vector target, double strength, double damping)
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{
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m_LSL_Functions.llLookAt(target, strength, damping);
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}
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@@ -815,7 +815,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_LSL_Functions.llSoundPreload();
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}
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public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
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public void llRotLookAt(rotation target, double strength, double damping)
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{
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m_LSL_Functions.llRotLookAt(target, strength, damping);
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}
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@@ -848,7 +848,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_LSL_Functions.llStopPointAt();
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}
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public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
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public void llTargetOmega(vector axis, double spinrate, double gain)
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{
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m_LSL_Functions.llTargetOmega(axis, spinrate, gain);
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}
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@@ -858,7 +858,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.llGetStartParameter();
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}
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public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
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public void llGodLikeRezObject(string inventory, vector pos)
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{
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m_LSL_Functions.llGodLikeRezObject(inventory, pos);
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}
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@@ -883,7 +883,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.llGetLinkNumber();
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}
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public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
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public void llSetLinkColor(int linknumber, vector color, int face)
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{
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m_LSL_Functions.llSetLinkColor(linknumber, color, face);
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}
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@@ -946,12 +946,12 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_LSL_Functions.llRemoveInventory(item);
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}
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public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
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public void llSetText(string text, vector color, double alpha)
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{
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m_LSL_Functions.llSetText(text, color, alpha);
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}
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public double llWater(LSL_Types.Vector3 offset)
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public double llWater(vector offset)
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{
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return m_LSL_Functions.llWater(offset);
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}
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@@ -1011,7 +1011,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_LSL_Functions.llMessageLinked(linknum, num, str, id);
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}
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public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
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public void llPushObject(string target, vector impulse, vector ang_impulse, int local)
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{
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m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local);
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}
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@@ -1034,17 +1034,17 @@ namespace OpenSim.Region.ScriptEngine.Common
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//
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// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
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//
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public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
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public rotation llAxisAngle2Rot(vector axis, double angle)
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{
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return m_LSL_Functions.llAxisAngle2Rot(axis, angle);
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}
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public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
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public vector llRot2Axis(rotation rot)
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{
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return m_LSL_Functions.llRot2Axis(rot);
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}
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public double llRot2Angle(LSL_Types.Quaternion rot)
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public double llRot2Angle(rotation rot)
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{
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return m_LSL_Functions.llRot2Angle(rot);
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}
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@@ -1059,7 +1059,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.llAsin(val);
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}
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public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
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public double llAngleBetween(rotation a, rotation b)
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{
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return m_LSL_Functions.llAngleBetween(a, b);
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}
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@@ -1074,17 +1074,17 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_LSL_Functions.llAllowInventoryDrop(add);
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}
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public LSL_Types.Vector3 llGetSunDirection()
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public vector llGetSunDirection()
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{
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return m_LSL_Functions.llGetSunDirection();
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}
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public LSL_Types.Vector3 llGetTextureOffset(int face)
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public vector llGetTextureOffset(int face)
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{
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return m_LSL_Functions.llGetTextureOffset(face);
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}
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public LSL_Types.Vector3 llGetTextureScale(int side)
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public vector llGetTextureScale(int side)
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{
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return m_LSL_Functions.llGetTextureScale(side);
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}
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@@ -1104,7 +1104,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.llGetOwnerKey(id);
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}
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public LSL_Types.Vector3 llGetCenterOfMass()
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public vector llGetCenterOfMass()
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{
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return m_LSL_Functions.llGetCenterOfMass();
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}
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@@ -1142,12 +1142,12 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.llList2Key(src, index);
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}
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public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
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public vector llList2Vector(LSL_Types.list src, int index)
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{
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return m_LSL_Functions.llList2Vector(src, index);
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}
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public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index)
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public rotation llList2Rot(LSL_Types.list src, int index)
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{
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return m_LSL_Functions.llList2Rot(src, index);
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}
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@@ -1187,7 +1187,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.llList2ListStrided(src, start, end, stride);
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}
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public LSL_Types.Vector3 llGetRegionCorner()
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public vector llGetRegionCorner()
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{
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return m_LSL_Functions.llGetRegionCorner();
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}
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@@ -1217,7 +1217,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.llGetDate();
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}
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public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
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public int llEdgeOfWorld(vector pos, vector dir)
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{
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return m_LSL_Functions.llEdgeOfWorld(pos, dir);
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}
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@@ -1255,7 +1255,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate);
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}
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public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west)
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public void llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
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{
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m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west);
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}
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@@ -1275,7 +1275,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.llOverMyLand(id);
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}
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public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
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public string llGetLandOwnerAt(vector pos)
|
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{
|
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return m_LSL_Functions.llGetLandOwnerAt(pos);
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}
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@@ -1285,7 +1285,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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return m_LSL_Functions.llGetNotecardLine(name, line);
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||||
}
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||||
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public LSL_Types.Vector3 llGetAgentSize(string id)
|
||||
public vector llGetAgentSize(string id)
|
||||
{
|
||||
return m_LSL_Functions.llGetAgentSize(id);
|
||||
}
|
||||
@@ -1300,17 +1300,17 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
m_LSL_Functions.llUnSit(id);
|
||||
}
|
||||
|
||||
public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
|
||||
public vector llGroundSlope(vector offset)
|
||||
{
|
||||
return m_LSL_Functions.llGroundSlope(offset);
|
||||
}
|
||||
|
||||
public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
|
||||
public vector llGroundNormal(vector offset)
|
||||
{
|
||||
return m_LSL_Functions.llGroundNormal(offset);
|
||||
}
|
||||
|
||||
public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
|
||||
public vector llGroundContour(vector offset)
|
||||
{
|
||||
return m_LSL_Functions.llGroundContour(offset);
|
||||
}
|
||||
@@ -1368,12 +1368,12 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
m_LSL_Functions.llSetVehicledoubleParam(param, value);
|
||||
}
|
||||
|
||||
public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec)
|
||||
public void llSetVehicleVectorParam(int param, vector vec)
|
||||
{
|
||||
m_LSL_Functions.llSetVehicleVectorParam(param, vec);
|
||||
}
|
||||
|
||||
public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot)
|
||||
public void llSetVehicleRotationParam(int param, rotation rot)
|
||||
{
|
||||
m_LSL_Functions.llSetVehicleRotationParam(param, rot);
|
||||
}
|
||||
@@ -1388,7 +1388,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
m_LSL_Functions.llRemoveVehicleFlags(flags);
|
||||
}
|
||||
|
||||
public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
|
||||
public void llSitTarget(vector offset, rotation rot)
|
||||
{
|
||||
m_LSL_Functions.llSitTarget(offset, rot);
|
||||
}
|
||||
@@ -1413,12 +1413,12 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
m_LSL_Functions.llSetSitText(text);
|
||||
}
|
||||
|
||||
public void llSetCameraEyeOffset(LSL_Types.Vector3 offset)
|
||||
public void llSetCameraEyeOffset(vector offset)
|
||||
{
|
||||
m_LSL_Functions.llSetCameraEyeOffset(offset);
|
||||
}
|
||||
|
||||
public void llSetCameraAtOffset(LSL_Types.Vector3 offset)
|
||||
public void llSetCameraAtOffset(vector offset)
|
||||
{
|
||||
m_LSL_Functions.llSetCameraAtOffset(offset);
|
||||
}
|
||||
@@ -1428,7 +1428,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
return m_LSL_Functions.llDumpList2String(src, seperator);
|
||||
}
|
||||
|
||||
public int llScriptDanger(LSL_Types.Vector3 pos)
|
||||
public int llScriptDanger(vector pos)
|
||||
{
|
||||
return m_LSL_Functions.llScriptDanger(pos);
|
||||
}
|
||||
@@ -1545,12 +1545,12 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
m_LSL_Functions.llSetParcelMusicURL(url);
|
||||
}
|
||||
|
||||
public LSL_Types.Vector3 llGetRootPosition()
|
||||
public vector llGetRootPosition()
|
||||
{
|
||||
return m_LSL_Functions.llGetRootPosition();
|
||||
}
|
||||
|
||||
public LSL_Types.Quaternion llGetRootRotation()
|
||||
public rotation llGetRootRotation()
|
||||
{
|
||||
return m_LSL_Functions.llGetRootRotation();
|
||||
}
|
||||
@@ -1595,7 +1595,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
return m_LSL_Functions.llGetBoundingBox(obj);
|
||||
}
|
||||
|
||||
public LSL_Types.Vector3 llGetGeometricCenter()
|
||||
public vector llGetGeometricCenter()
|
||||
{
|
||||
return m_LSL_Functions.llGetGeometricCenter();
|
||||
}
|
||||
@@ -1628,7 +1628,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
return m_LSL_Functions.llGetSimulatorHostname();
|
||||
}
|
||||
|
||||
public void llSetLocalRot(LSL_Types.Quaternion rot)
|
||||
public void llSetLocalRot(rotation rot)
|
||||
{
|
||||
m_LSL_Functions.llSetLocalRot(rot);
|
||||
}
|
||||
@@ -1638,7 +1638,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers);
|
||||
}
|
||||
|
||||
public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param)
|
||||
public void llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, int param)
|
||||
{
|
||||
m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param);
|
||||
}
|
||||
@@ -1726,12 +1726,12 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons);
|
||||
}
|
||||
|
||||
public LSL_Types.Vector3 llGetCameraPos()
|
||||
public vector llGetCameraPos()
|
||||
{
|
||||
return m_LSL_Functions.llGetCameraPos();
|
||||
}
|
||||
|
||||
public LSL_Types.Quaternion llGetCameraRot()
|
||||
public rotation llGetCameraRot()
|
||||
{
|
||||
return m_LSL_Functions.llGetCameraRot();
|
||||
}
|
||||
@@ -1756,7 +1756,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
return m_LSL_Functions.llUnescapeURL(url);
|
||||
}
|
||||
|
||||
public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at)
|
||||
public void llMapDestination(string simname, vector pos, vector look_at)
|
||||
{
|
||||
m_LSL_Functions.llMapDestination(simname, pos, look_at);
|
||||
}
|
||||
@@ -1796,7 +1796,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
return m_LSL_Functions.llGetUnixTime();
|
||||
}
|
||||
|
||||
public int llGetParcelFlags(LSL_Types.Vector3 pos)
|
||||
public int llGetParcelFlags(vector pos)
|
||||
{
|
||||
return m_LSL_Functions.llGetParcelFlags(pos);
|
||||
}
|
||||
@@ -1826,12 +1826,12 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
m_LSL_Functions.llResetLandPassList();
|
||||
}
|
||||
|
||||
public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
|
||||
public int llGetParcelPrimCount(vector pos, int category, int sim_wide)
|
||||
{
|
||||
return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide);
|
||||
}
|
||||
|
||||
public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
|
||||
public LSL_Types.list llGetParcelPrimOwners(vector pos)
|
||||
{
|
||||
return m_LSL_Functions.llGetParcelPrimOwners(pos);
|
||||
}
|
||||
@@ -1844,12 +1844,12 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide)
|
||||
public int llGetParcelMaxPrims(vector pos, int sim_wide)
|
||||
{
|
||||
return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide);
|
||||
}
|
||||
|
||||
public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param)
|
||||
public LSL_Types.list llGetParcelDetails(vector pos, LSL_Types.list param)
|
||||
{
|
||||
return m_LSL_Functions.llGetParcelDetails(pos, param);
|
||||
}
|
||||
@@ -2387,7 +2387,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
public const int OBJECT_CREATOR = 8;
|
||||
|
||||
// Can not be public const?
|
||||
public LSL_Types.Vector3 ZERO_VECTOR = new LSL_Types.Vector3(0.0, 0.0, 0.0);
|
||||
public LSL_Types.Quaternion ZERO_ROTATION = new LSL_Types.Quaternion(0.0, 0, 0.0, 1.0);
|
||||
public vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
|
||||
public rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user