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* Introduce a new "default" option for asset_database in the [STORAGE] section
* This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode * The other options can (local, grid, etc) can still be used explicitly as before * Also change OpenSim.ini.example and the surrounding explanative text
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@@ -91,8 +91,17 @@
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; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
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; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
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; locally. This will mean you won't be able to take items using your assets to other people's regions.
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asset_database = "local"
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;asset_database = "grid"
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; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region
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;
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; If set to default, then
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; In standalone mode the local database based asset service will be used
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; In grid mode the grid asset service will be used for asset storage
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; This is probably the setting that you want.
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;
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; If set to local then the local database based asset service will be used in standalone and grid modes
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; If set to grid then the grid based asset service will be used in standalone and grid modes
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asset_database = "default"
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; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
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; prevent frequently changing objects from heavily loading the region data store.
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