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add llGetStartString and limited llRezObjectWithParams for testing
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@@ -1049,5 +1049,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int SOUND_LOOP = 1;
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public const int SOUND_TRIGGER = 2;
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public const int SOUND_SYNC = 4;
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//llRezObjectWithParams Parameters
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public const int REZ_PARAM = 0;
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public const int REZ_FLAGS = 1;
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//rez flags vlaues
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public const int REZ_FLAG_TEMP = 0x0001;
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public const int REZ_FLAG_PHYSICAL = 0x0002;
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public const int REZ_FLAG_PHANTOM = 0x0004;
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public const int REZ_FLAG_DIE_ON_COLLIDE = 0x0008;
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public const int REZ_FLAG_DIE_ON_NOENTRY = 0x0010;
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public const int REZ_FLAG_NO_COLLIDE_OWNER = 0x0020;
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public const int REZ_FLAG_NO_COLLIDE_FAMILY = 0x0040;
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public const int REZ_FLAG_BLOCK_GRAB_OBJECT = 0x0080;
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public const int REZ_POS = 2;
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public const int REZ_ROT = 3;
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public const int REZ_VEL = 4;
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public const int REZ_ACCEL = 5;
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public const int REZ_OMEGA = 7;
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public const int REZ_DAMAGE = 8;
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public const int REZ_SOUND = 9;
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public const int REZ_SOUND_COLLIDE = 10;
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public const int REZ_LOCK_AXES = 11;
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public const int REZ_DAMAGE_TYPE = 12;
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public const int REZ_PARAM_STRING = 13;
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}
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}
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@@ -2814,5 +2814,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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return m_LSL_Functions.llDerezObject(objectUUID, flag);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public LSL_Key llRezObjectWithParams(string inventory, LSL_List lparam)
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{
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return m_LSL_Functions.llRezObjectWithParams(inventory, lparam);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public LSL_String llGetStartString()
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{
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return m_LSL_Functions.llGetStartString();
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}
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}
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}
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