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Formatting cleanup.
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@@ -3325,7 +3325,7 @@ if (m_shape != null) {
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bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0);
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bool wasVD = VolumeDetectActive;
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if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD) )
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if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD))
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{
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return;
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}
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@@ -3477,7 +3477,7 @@ if (m_shape != null) {
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}
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else
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{ // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
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// (mumbles, well, at least if you have infinte CPU powers :-) )
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// (mumbles, well, at least if you have infinte CPU powers :-))
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if (this.PhysActor != null)
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{
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PhysActor.SetVolumeDetect(0);
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