Formatting cleanup.

This commit is contained in:
Jeff Ames
2009-06-10 04:28:56 +00:00
parent ca52c3ef26
commit a23d64dec1
61 changed files with 120 additions and 121 deletions

View File

@@ -3325,7 +3325,7 @@ if (m_shape != null) {
bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0);
bool wasVD = VolumeDetectActive;
if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD) )
if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD))
{
return;
}
@@ -3477,7 +3477,7 @@ if (m_shape != null) {
}
else
{ // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
// (mumbles, well, at least if you have infinte CPU powers :-) )
// (mumbles, well, at least if you have infinte CPU powers :-))
if (this.PhysActor != null)
{
PhysActor.SetVolumeDetect(0);