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Formatting cleanup.
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@@ -459,7 +459,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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{
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lock (m_prims)
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{
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foreach ( BulletDotNETPrim prim in m_prims)
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foreach (BulletDotNETPrim prim in m_prims)
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{
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if (prim.Body != null)
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m_world.removeRigidBody(prim.Body);
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