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fixed a few compiler warnings under mono (committed from a train, with adjohn and afrisby, enroute to a wine cave with the worst wine in the world)
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@@ -1289,20 +1289,17 @@ namespace OpenSim.Region.Environment.Scenes
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clientFlags = EveryoneMask;
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if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanCopyPermission(remoteClient.AgentId, this.ParentGroup.UUID))
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{
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clientFlags = (clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectCopy);
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clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectCopy;
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}
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if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanMovePermission(remoteClient.AgentId, this.ParentGroup.UUID))
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{
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clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove;
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clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove;
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}
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clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify;
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clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop;
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clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
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clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify;
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clientFlags &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop;
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clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
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}
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}
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