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stop using yengine math inlines, this have cast issues, just use lsl api, plus cosmetics
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@@ -638,6 +638,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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callNo = sf.callNo;
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stackFrames = sf.nextSF;
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sf.nextSF = null;
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return sf.objArray;
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}
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