From a25e18587c4f6757361f15b7e2ad844eade5b40f Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 6 Apr 2019 16:30:19 +0100 Subject: [PATCH] set SupportViewerObjectsCache true by default --- bin/OpenSimDefaults.ini | 29 +++++++---------------------- 1 file changed, 7 insertions(+), 22 deletions(-) diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 8696fe883a..8582b94a2e 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -685,23 +685,6 @@ [ClientStack.LindenUDP] - ; The client socket receive buffer size determines how many - ; incoming requests we can process; the default on .NET is 8192 - ; which is about 2 4k-sized UDP datagrams. On mono this is - ; whatever the underlying operating system has as default; for - ; example, ubuntu 8.04 or SLES11 have about 111k, which is about - ; 27 4k-sized UDP datagrams (on linux platforms you can [as root] - ; do "sysctl net.core.rmem_default" to find out what your system - ; uses a default socket receive buffer size. - ; - ; client_socket_rcvbuf_size allows you to specify the receive - ; buffer size LLUDPServer should use. NOTE: this will be limited - ; by the system's settings for the maximum client receive buffer - ; size (on linux systems you can set that with "sysctl -w - ; net.core.rmem_max=X") - ; - ;client_socket_rcvbuf_size = 8388608 - ; Maximum outbound bytes per second for a single scene. This can be used to ; throttle total outbound UDP traffic for a simulator. The default value is ; 0, meaning no throttling at the scene level. The example given here is @@ -726,8 +709,8 @@ ; Adaptive throttling attempts to limit network overload when multiple ; clients login by starting each connection more slowly. Disabled by ; default - ; - enable_adaptive_throttles = false + ; currently disabled + ;enable_adaptive_throttles = false ; Per-client bytes per second rates for the various throttle categories. ; These are default values that will be overridden by clients. These @@ -743,7 +726,7 @@ ;asset_default = 10500 ; TextureSendLimit determines how many packets will be put on - ; the outgoing queue each cycle. Like the settings above, this + ; the lludp outgoing queue each cycle. Like the settings above, this ; is a balance between responsiveness to priority updates and ; total throughput. Higher numbers will give a better ; throughput at the cost of reduced responsiveness to client @@ -771,8 +754,10 @@ ; ;PausedAckTimeout = 300 - ; experimental feature, things may still go very wrong - ; SupportViewerObjectsCache = false + ; Support viewers object cache, default true + ; users may need to reduce viewer bandwitdh if some prims or terrain parts fail to rez. + ; + ; SupportViewerObjectsCache = true [ClientStack.LindenCaps] ;; Long list of capabilities taken from