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add llSHA256String() same as osSHA256
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@@ -52,6 +52,7 @@ using System.Diagnostics;
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using System.Drawing;
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using System.Globalization;
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using System.Reflection;
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using System.Security.Cryptography;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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@@ -8228,6 +8229,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
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}
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public LSL_String llSHA256String(LSL_String input)
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{
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// Create a SHA256
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using SHA256 sha256Hash = SHA256.Create();
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// ComputeHash - returns byte array
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Span<byte> bytes = sha256Hash.ComputeHash(Encoding.UTF8.GetBytes(input)).AsSpan();
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return Util.bytesToHexString(bytes, true);
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}
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protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
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{
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float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
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@@ -2623,7 +2623,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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using (SHA256 sha256Hash = SHA256.Create())
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{
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// ComputeHash - returns byte array
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byte[] bytes = sha256Hash.ComputeHash(Encoding.UTF8.GetBytes(input));
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Span<byte> bytes = sha256Hash.ComputeHash(Encoding.UTF8.GetBytes(input)).AsSpan();
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return Util.bytesToHexString(bytes, true);
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}
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}
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