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https://github.com/opensim/opensim.git
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Refactor Executor into the script app domain and IScript. This changes
an implicit reference into a proxied one and further reduces memory consumption of XEngine
This commit is contained in:
240
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
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240
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.Remoting.Lifetime;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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public class Executor : MarshalByRefObject
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{
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/// <summary>
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/// Contains the script to execute functions in.
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/// </summary>
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protected IScript m_Script;
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protected Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>();
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[Flags]
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public enum scriptEvents : int
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{
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None = 0,
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attach = 1,
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collision = 16,
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collision_end = 32,
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collision_start = 64,
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control = 128,
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dataserver = 256,
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email = 512,
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http_response = 1024,
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land_collision = 2048,
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land_collision_end = 4096,
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land_collision_start = 8192,
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at_target = 16384,
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listen = 32768,
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money = 65536,
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moving_end = 131072,
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moving_start = 262144,
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not_at_rot_target = 524288,
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not_at_target = 1048576,
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remote_data = 8388608,
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run_time_permissions = 268435456,
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state_entry = 1073741824,
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state_exit = 2,
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timer = 4,
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touch = 8,
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touch_end = 536870912,
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touch_start = 2097152,
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object_rez = 4194304
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}
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// Cache functions by keeping a reference to them in a dictionary
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private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
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private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
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public Executor(IScript script)
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{
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m_Script = script;
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initEventFlags();
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}
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/// <summary>
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/// Make sure our object does not timeout when in AppDomain. (Called by ILease base class)
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/// </summary>
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/// <returns></returns>
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public Object InitializeLifetimeService()
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{
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//Console.WriteLine("Executor: InitializeLifetimeService()");
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// return null;
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ILease lease = (ILease)base.InitializeLifetimeService();
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if (lease.CurrentState == LeaseState.Initial)
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{
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lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
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// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
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// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
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}
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return lease;
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}
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public scriptEvents GetStateEventFlags(string state)
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{
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//Console.WriteLine("Get event flags for " + state);
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// Check to see if we've already computed the flags for this state
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scriptEvents eventFlags = scriptEvents.None;
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if (m_stateEvents.ContainsKey(state))
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{
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m_stateEvents.TryGetValue(state, out eventFlags);
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return eventFlags;
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}
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Type type=m_Script.GetType();
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// Fill in the events for this state, cache the results in the map
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foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
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{
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string evname = state + "_event_" + kvp.Key;
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//Console.WriteLine("Trying event "+evname);
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try
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{
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MethodInfo mi = type.GetMethod(evname);
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if (mi != null)
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{
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//Console.WriteLine("Found handler for " + kvp.Key);
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eventFlags |= kvp.Value;
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}
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}
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catch(Exception)
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{
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//Console.WriteLine("Exeption in GetMethod:\n"+e.ToString());
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}
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}
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// Save the flags we just computed and return the result
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if (eventFlags != 0)
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m_stateEvents.Add(state, eventFlags);
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//Console.WriteLine("Returning {0:x}", eventFlags);
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return (eventFlags);
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}
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public void ExecuteEvent(string state, string FunctionName, object[] args)
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{
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// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
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// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
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string EventName = state + "_event_" + FunctionName;
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//#if DEBUG
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// Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
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//#endif
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if (Events.ContainsKey(EventName) == false)
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{
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// Not found, create
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Type type = m_Script.GetType();
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try
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{
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MethodInfo mi = type.GetMethod(EventName);
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Events.Add(EventName, mi);
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}
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catch
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{
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Console.WriteLine("Event {0}not found", EventName);
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// Event name not found, cache it as not found
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Events.Add(EventName, null);
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}
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}
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// Get event
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MethodInfo ev = null;
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Events.TryGetValue(EventName, out ev);
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if (ev == null) // No event by that name!
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{
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//Console.WriteLine("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty);
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return;
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}
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//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
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#if DEBUG
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//Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
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#endif
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// Found
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ev.Invoke(m_Script, args);
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}
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protected void initEventFlags()
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{
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// Initialize the table if it hasn't already been done
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if (m_eventFlagsMap.Count > 0)
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{
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return;
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}
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m_eventFlagsMap.Add("attach", scriptEvents.attach);
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// m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
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m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
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// m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
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m_eventFlagsMap.Add("collision", scriptEvents.collision);
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m_eventFlagsMap.Add("collision_end", scriptEvents.collision_end);
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m_eventFlagsMap.Add("collision_start", scriptEvents.collision_start);
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m_eventFlagsMap.Add("control", scriptEvents.control);
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m_eventFlagsMap.Add("dataserver", scriptEvents.dataserver);
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m_eventFlagsMap.Add("email", scriptEvents.email);
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m_eventFlagsMap.Add("http_response", scriptEvents.http_response);
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m_eventFlagsMap.Add("land_collision", scriptEvents.land_collision);
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m_eventFlagsMap.Add("land_collision_end", scriptEvents.land_collision_end);
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m_eventFlagsMap.Add("land_collision_start", scriptEvents.land_collision_start);
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// m_eventFlagsMap.Add("link_message",scriptEvents.link_message);
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m_eventFlagsMap.Add("listen", scriptEvents.listen);
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m_eventFlagsMap.Add("money", scriptEvents.money);
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m_eventFlagsMap.Add("moving_end", scriptEvents.moving_end);
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m_eventFlagsMap.Add("moving_start", scriptEvents.moving_start);
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m_eventFlagsMap.Add("not_at_rot_target", scriptEvents.not_at_rot_target);
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m_eventFlagsMap.Add("not_at_target", scriptEvents.not_at_target);
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// m_eventFlagsMap.Add("no_sensor",(long)scriptEvents.no_sensor);
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// m_eventFlagsMap.Add("on_rez",(long)scriptEvents.on_rez);
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m_eventFlagsMap.Add("remote_data", scriptEvents.remote_data);
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m_eventFlagsMap.Add("run_time_permissions", scriptEvents.run_time_permissions);
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// m_eventFlagsMap.Add("sensor",(long)scriptEvents.sensor);
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m_eventFlagsMap.Add("state_entry", scriptEvents.state_entry);
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m_eventFlagsMap.Add("state_exit", scriptEvents.state_exit);
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m_eventFlagsMap.Add("timer", scriptEvents.timer);
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m_eventFlagsMap.Add("touch", scriptEvents.touch);
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m_eventFlagsMap.Add("touch_end", scriptEvents.touch_end);
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m_eventFlagsMap.Add("touch_start", scriptEvents.touch_start);
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m_eventFlagsMap.Add("object_rez", scriptEvents.object_rez);
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}
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}
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}
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@@ -17,6 +17,7 @@
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<excludeFiles />
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</DeploymentInformation>
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<Contents>
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<File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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@@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public ScriptBaseClass()
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{
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m_Executor = new Executor(this);
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MethodInfo[] myArrayMethodInfo = GetType().GetMethods(BindingFlags.Public|BindingFlags.Instance);
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foreach (MethodInfo mi in myArrayMethodInfo)
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@@ -68,6 +70,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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}
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}
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private Executor m_Executor = null;
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public int GetStateEventFlags(string state)
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{
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return (int)m_Executor.GetStateEventFlags(state);
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}
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public void ExecuteEvent(string state, string FunctionName, object[] args)
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{
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m_Executor.ExecuteEvent(state, FunctionName, args);
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}
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public string[] GetApis()
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{
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string[] apis = new string[inits.Count];
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