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https://github.com/opensim/opensim.git
synced 2026-08-12 12:25:42 +08:00
Minor formatting cleanup.
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@@ -470,7 +470,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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}
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}
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/// <summary>
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/// Checks to see height deltas in the tainted terrain patch at xStart ,yStart
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/// are all within the current estate limits
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@@ -493,7 +492,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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double bakedHeight = m_revert[x, y];
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double requestedDelta = requestedHeight - bakedHeight;
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if (requestedDelta > maxDelta )
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if (requestedDelta > maxDelta)
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{
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m_channel[x, y] = bakedHeight + maxDelta;
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changesLimited = true;
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@@ -509,7 +508,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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return changesLimited;
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}
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/// <summary>
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/// Sends a copy of the current terrain to the scenes clients
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/// </summary>
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@@ -589,7 +587,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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}
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}
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#region Console Commands
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private void InterfaceLoadFile(Object[] args)
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@@ -849,7 +849,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <returns></returns>
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protected internal List<EntityBase> GetEntities()
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{
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lock(Entities)
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lock (Entities)
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{
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if (0 == Entities.Count) return null;
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return new List<EntityBase>(Entities.Values);
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@@ -918,7 +918,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// <see>ClientMoveTaskInventoryItem</see>
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/// </summary>
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@@ -927,7 +927,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="primLocalID"></param>
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/// <param name="itemID"></param>
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public void ClientMoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId)
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{
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{
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SceneObjectPart part = GetSceneObjectPart(primLocalId);
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if (null == part)
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@@ -948,19 +948,19 @@ namespace OpenSim.Region.Environment.Scenes
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return;
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}
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MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
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}
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/// <summary>
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/// <see>MoveTaskInventoryItem</see>
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/// </summary>
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MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
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}
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/// <summary>
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/// <see>MoveTaskInventoryItem</see>
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="folderID"></param>
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/// <param name="part"></param>
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/// <param name="itemID"></param>
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public void MoveTaskInventoryItem(LLUUID avatarId, LLUUID folderId, SceneObjectPart part, LLUUID itemId)
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{
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ScenePresence avatar;
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public void MoveTaskInventoryItem(LLUUID avatarId, LLUUID folderId, SceneObjectPart part, LLUUID itemId)
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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{
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@@ -973,53 +973,53 @@ namespace OpenSim.Region.Environment.Scenes
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"Avatar {0} cannot be found to update its prim item asset",
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avatarId);
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}
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}
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/// <summary>
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/// Copy a task (prim) inventory item to another task (prim)
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/// </summary>
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/// <param name="destId"></param>
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/// <param name="part"></param>
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/// <param name="itemId"></param>
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}
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/// <summary>
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/// Copy a task (prim) inventory item to another task (prim)
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/// </summary>
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/// <param name="destId"></param>
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/// <param name="part"></param>
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/// <param name="itemId"></param>
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public void MoveTaskInventoryItem(LLUUID destId, SceneObjectPart part, LLUUID itemId)
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{
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TaskInventoryItem srcTaskItem = part.GetInventoryItem(itemId);
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{
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TaskInventoryItem srcTaskItem = part.GetInventoryItem(itemId);
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if(srcTaskItem == null)
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{
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// error was already logged
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return;
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}
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SceneObjectPart destPart = GetSceneObjectPart(destId);
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if (srcTaskItem == null)
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{
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// error was already logged
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return;
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}
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SceneObjectPart destPart = GetSceneObjectPart(destId);
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if(destPart == null)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Could not find prim for ID {0}",
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destId);
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return;
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}
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TaskInventoryItem destTaskItem = new TaskInventoryItem();
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destTaskItem.ItemID = LLUUID.Random();
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destTaskItem.CreatorID = srcTaskItem.CreatorID;
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destTaskItem.AssetID = srcTaskItem.AssetID;
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if (destPart == null)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Could not find prim for ID {0}",
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destId);
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return;
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}
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TaskInventoryItem destTaskItem = new TaskInventoryItem();
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destTaskItem.ItemID = LLUUID.Random();
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destTaskItem.CreatorID = srcTaskItem.CreatorID;
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destTaskItem.AssetID = srcTaskItem.AssetID;
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destTaskItem.GroupID = destPart.GroupID;
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destTaskItem.OwnerID = destPart.OwnerID;
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destTaskItem.ParentID = destPart.UUID;
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destTaskItem.ParentPartID = destPart.UUID;
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destTaskItem.BaseMask = srcTaskItem.BaseMask;
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destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask;
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destTaskItem.GroupMask = srcTaskItem.GroupMask;
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destTaskItem.OwnerMask = srcTaskItem.OwnerMask;
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destTaskItem.BaseMask = srcTaskItem.BaseMask;
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destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask;
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destTaskItem.GroupMask = srcTaskItem.GroupMask;
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destTaskItem.OwnerMask = srcTaskItem.OwnerMask;
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destTaskItem.NextOwnerMask = srcTaskItem.NextOwnerMask;
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destTaskItem.Flags = srcTaskItem.Flags;
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if(destPart.OwnerID != part.OwnerID)
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destTaskItem.Flags = srcTaskItem.Flags;
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if (destPart.OwnerID != part.OwnerID)
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{
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if (ExternalChecks.ExternalChecksPropagatePermissions())
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{
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@@ -1035,18 +1035,18 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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destTaskItem.Description = srcTaskItem.Description;
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destTaskItem.Name = srcTaskItem.Name;
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destTaskItem.InvType = srcTaskItem.InvType;
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destTaskItem.Type = srcTaskItem.Type;
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destPart.AddInventoryItem(destTaskItem);
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destTaskItem.Description = srcTaskItem.Description;
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destTaskItem.Name = srcTaskItem.Name;
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destTaskItem.InvType = srcTaskItem.InvType;
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destTaskItem.Type = srcTaskItem.Type;
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destPart.AddInventoryItem(destTaskItem);
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if((srcTaskItem.OwnerMask & (uint)PermissionMask.Copy) == 0)
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if ((srcTaskItem.OwnerMask & (uint)PermissionMask.Copy) == 0)
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part.RemoveInventoryItem(itemId);
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}
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}
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/// <summary>
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/// Update an item in a prim (task) inventory.
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/// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see>
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