Minor formatting cleanup.

This commit is contained in:
Jeff Ames
2008-06-25 14:30:28 +00:00
parent c4641d7005
commit a2b1a1787d
15 changed files with 149 additions and 143 deletions

View File

@@ -470,7 +470,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
}
}
/// <summary>
/// Checks to see height deltas in the tainted terrain patch at xStart ,yStart
/// are all within the current estate limits
@@ -493,7 +492,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
double bakedHeight = m_revert[x, y];
double requestedDelta = requestedHeight - bakedHeight;
if (requestedDelta > maxDelta )
if (requestedDelta > maxDelta)
{
m_channel[x, y] = bakedHeight + maxDelta;
changesLimited = true;
@@ -509,7 +508,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
return changesLimited;
}
/// <summary>
/// Sends a copy of the current terrain to the scenes clients
/// </summary>
@@ -589,7 +587,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
}
}
#region Console Commands
private void InterfaceLoadFile(Object[] args)

View File

@@ -849,7 +849,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <returns></returns>
protected internal List<EntityBase> GetEntities()
{
lock(Entities)
lock (Entities)
{
if (0 == Entities.Count) return null;
return new List<EntityBase>(Entities.Values);

View File

@@ -918,7 +918,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
/// <summary>
/// <see>ClientMoveTaskInventoryItem</see>
/// </summary>
@@ -927,7 +927,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="primLocalID"></param>
/// <param name="itemID"></param>
public void ClientMoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId)
{
{
SceneObjectPart part = GetSceneObjectPart(primLocalId);
if (null == part)
@@ -948,19 +948,19 @@ namespace OpenSim.Region.Environment.Scenes
return;
}
MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
}
/// <summary>
/// <see>MoveTaskInventoryItem</see>
/// </summary>
MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
}
/// <summary>
/// <see>MoveTaskInventoryItem</see>
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="part"></param>
/// <param name="itemID"></param>
public void MoveTaskInventoryItem(LLUUID avatarId, LLUUID folderId, SceneObjectPart part, LLUUID itemId)
{
ScenePresence avatar;
public void MoveTaskInventoryItem(LLUUID avatarId, LLUUID folderId, SceneObjectPart part, LLUUID itemId)
{
ScenePresence avatar;
if (TryGetAvatar(avatarId, out avatar))
{
@@ -973,53 +973,53 @@ namespace OpenSim.Region.Environment.Scenes
"Avatar {0} cannot be found to update its prim item asset",
avatarId);
}
}
/// <summary>
/// Copy a task (prim) inventory item to another task (prim)
/// </summary>
/// <param name="destId"></param>
/// <param name="part"></param>
/// <param name="itemId"></param>
}
/// <summary>
/// Copy a task (prim) inventory item to another task (prim)
/// </summary>
/// <param name="destId"></param>
/// <param name="part"></param>
/// <param name="itemId"></param>
public void MoveTaskInventoryItem(LLUUID destId, SceneObjectPart part, LLUUID itemId)
{
TaskInventoryItem srcTaskItem = part.GetInventoryItem(itemId);
{
TaskInventoryItem srcTaskItem = part.GetInventoryItem(itemId);
if(srcTaskItem == null)
{
// error was already logged
return;
}
SceneObjectPart destPart = GetSceneObjectPart(destId);
if (srcTaskItem == null)
{
// error was already logged
return;
}
SceneObjectPart destPart = GetSceneObjectPart(destId);
if(destPart == null)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Could not find prim for ID {0}",
destId);
return;
}
TaskInventoryItem destTaskItem = new TaskInventoryItem();
destTaskItem.ItemID = LLUUID.Random();
destTaskItem.CreatorID = srcTaskItem.CreatorID;
destTaskItem.AssetID = srcTaskItem.AssetID;
if (destPart == null)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Could not find prim for ID {0}",
destId);
return;
}
TaskInventoryItem destTaskItem = new TaskInventoryItem();
destTaskItem.ItemID = LLUUID.Random();
destTaskItem.CreatorID = srcTaskItem.CreatorID;
destTaskItem.AssetID = srcTaskItem.AssetID;
destTaskItem.GroupID = destPart.GroupID;
destTaskItem.OwnerID = destPart.OwnerID;
destTaskItem.ParentID = destPart.UUID;
destTaskItem.ParentPartID = destPart.UUID;
destTaskItem.BaseMask = srcTaskItem.BaseMask;
destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask;
destTaskItem.GroupMask = srcTaskItem.GroupMask;
destTaskItem.OwnerMask = srcTaskItem.OwnerMask;
destTaskItem.BaseMask = srcTaskItem.BaseMask;
destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask;
destTaskItem.GroupMask = srcTaskItem.GroupMask;
destTaskItem.OwnerMask = srcTaskItem.OwnerMask;
destTaskItem.NextOwnerMask = srcTaskItem.NextOwnerMask;
destTaskItem.Flags = srcTaskItem.Flags;
if(destPart.OwnerID != part.OwnerID)
destTaskItem.Flags = srcTaskItem.Flags;
if (destPart.OwnerID != part.OwnerID)
{
if (ExternalChecks.ExternalChecksPropagatePermissions())
{
@@ -1035,18 +1035,18 @@ namespace OpenSim.Region.Environment.Scenes
}
}
destTaskItem.Description = srcTaskItem.Description;
destTaskItem.Name = srcTaskItem.Name;
destTaskItem.InvType = srcTaskItem.InvType;
destTaskItem.Type = srcTaskItem.Type;
destPart.AddInventoryItem(destTaskItem);
destTaskItem.Description = srcTaskItem.Description;
destTaskItem.Name = srcTaskItem.Name;
destTaskItem.InvType = srcTaskItem.InvType;
destTaskItem.Type = srcTaskItem.Type;
destPart.AddInventoryItem(destTaskItem);
if((srcTaskItem.OwnerMask & (uint)PermissionMask.Copy) == 0)
if ((srcTaskItem.OwnerMask & (uint)PermissionMask.Copy) == 0)
part.RemoveInventoryItem(itemId);
}
}
/// <summary>
/// Update an item in a prim (task) inventory.
/// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see>