Merge branch 'master' into careminster

Conflicts:
	OpenSim/Framework/TaskInventoryItem.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
This commit is contained in:
Melanie
2012-10-31 21:42:06 +00:00
9 changed files with 83 additions and 34 deletions

View File

@@ -639,9 +639,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (grp.HasGroupChanged)
{
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
// grp.UUID, grp.AttachmentPoint);
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
grp.UUID, grp.AttachmentPoint);
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);

View File

@@ -606,12 +606,18 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
cdt.AddColumn("Asset UUID", 36);
foreach (TaskInventoryItem item in inv.GetInventoryItems())
{
bool foundScriptInstance, scriptRunning;
foundScriptInstance
= SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, item, out scriptRunning);
cdt.AddRow(
item.Name,
((InventoryType)item.InvType).ToString(),
(InventoryType)item.InvType == InventoryType.LSL ? item.ScriptRunning.ToString() : "n/a",
foundScriptInstance ? scriptRunning.ToString() : "n/a",
item.ItemID.ToString(),
item.AssetID.ToString());
}
return sb.Append(cdt.ToString());
}