Merge branch 'master' into careminster

Conflicts:
	OpenSim/Framework/TaskInventoryItem.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
This commit is contained in:
Melanie
2012-10-31 21:42:06 +00:00
9 changed files with 83 additions and 34 deletions

View File

@@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
// log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelpers.ParseTail(0x1);
// UUID objectId = TestHelpers.ParseTail(0x2);
// UUID objectId = TestHelpers.ParseTail(0x100);
// UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = "TestStartScript() Item";
@@ -105,12 +105,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
m_scene.RezNewScript(userId, itemTemplate);
SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate);
m_chatEvent.WaitOne(60000);
Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()");
Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running"));
bool running;
TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
Assert.That(
SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
Assert.That(running, Is.True);
}
private void OnChatFromWorld(object sender, OSChatMessage oscm)