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* prune and regrade log messages relating to client login and logout
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@@ -534,8 +534,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_clientPingTimer.Enabled = false;
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m_log.DebugFormat(
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"[CLIENT]: Close has been called with shutdownCircuit = {0} on scene {1}",
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shutdownCircuit, m_scene.RegionInfo.RegionName);
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"[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}",
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shutdownCircuit, Name, m_scene.RegionInfo.RegionName);
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m_PacketHandler.Flush();
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@@ -724,7 +724,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected virtual void ClientLoop()
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{
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m_log.DebugFormat(
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"[CLIENT]: Entered main packet processing loop for {0} {1}", FirstName, LastName);
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"[CLIENT]: Entered main packet processing loop for {0} in {1}", Name, Scene.RegionInfo.RegionName);
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while (IsActive)
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{
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@@ -3807,7 +3807,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <returns></returns>
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protected virtual bool Logout(IClientAPI client)
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{
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m_log.Info("[CLIENT]: Got a logout request");
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m_log.InfoFormat("[CLIENT]: Got a logout request for {0} in {1}", Name, Scene.RegionInfo.RegionName);
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handlerLogout = OnLogout;
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@@ -4419,8 +4419,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (handlerRequestWearables != null)
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{
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m_log.DebugFormat("[APPEARANCE]: Wearables requested by {0}", Name);
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handlerRequestWearables();
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}
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@@ -258,7 +258,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void WipeClean()
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{
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m_log.Info("[PACKETQUEUE] Wiping Packet Queues Clean");
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lock (this)
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{
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ResendOutgoingPacketQueue.Clear();
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@@ -275,7 +274,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void Close()
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{
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m_log.Info("[PACKETQUEUE] Close called");
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Flush();
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WipeClean(); // I'm sure there's a dirty joke in here somewhere. -AFrisby
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@@ -407,9 +407,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="epSender"></param>
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/// <param name="epProxy"></param>
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protected virtual void AddNewClient(UseCircuitCodePacket useCircuit, EndPoint epSender, EndPoint epProxy)
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{
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m_log.Debug("[CONNECTION DEBUGGING] AddNewClient Called");
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{
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//Slave regions don't accept new clients
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if (m_localScene.Region_Status != RegionStatus.SlaveScene)
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{
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@@ -426,7 +424,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else
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{
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m_log.Info("[CLIENT]: Got authenticated connection from " + epSender);
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m_log.Debug("[CLIENT]: Got authenticated connection from " + epSender);
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}
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lock (clientCircuits)
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