* prune and regrade log messages relating to client login and logout

This commit is contained in:
Justin Clarke Casey
2009-01-06 21:39:55 +00:00
parent 31b0f07085
commit a31792ee5c
21 changed files with 92 additions and 181 deletions

View File

@@ -57,13 +57,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
if (appearance != null)
{
//SetAppearanceAssets(profile, ref appearance);
m_log.InfoFormat("[APPEARANCE]: Found : {0}", appearance.ToString());
//m_log.DebugFormat("[APPEARANCE]: Found : {0}", appearance.ToString());
return true;
}
}
appearance = CreateDefault(avatarId);
m_log.InfoFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId);
m_log.ErrorFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId);
return false;
}
@@ -172,11 +172,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
AvatarAppearance avatAppearance = null;
if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
{
m_log.Info("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence");
m_log.Warn("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence");
avatAppearance = avatar.Appearance;
}
m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
//m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
if (profile != null)
{