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* prune and regrade log messages relating to client login and logout
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@@ -57,13 +57,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
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if (appearance != null)
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{
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//SetAppearanceAssets(profile, ref appearance);
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m_log.InfoFormat("[APPEARANCE]: Found : {0}", appearance.ToString());
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//m_log.DebugFormat("[APPEARANCE]: Found : {0}", appearance.ToString());
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return true;
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}
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}
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appearance = CreateDefault(avatarId);
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m_log.InfoFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId);
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m_log.ErrorFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId);
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return false;
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}
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@@ -172,11 +172,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
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AvatarAppearance avatAppearance = null;
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if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
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{
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m_log.Info("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence");
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m_log.Warn("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence");
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avatAppearance = avatar.Appearance;
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}
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m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
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//m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
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if (profile != null)
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{
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