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refactor: rename the move to position methods to move to target to be consistent with terminology used by scene object part and elsewhere
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@@ -169,7 +169,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
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float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]);
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float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]);
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Vector3 vector = new Vector3(x, y, z);
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presence.DoMoveToPosition(vector);
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presence.MoveToTarget(vector);
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}
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catch (Exception e)
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{
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