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Thanks Kevin Cozens for a patch that:
Fixes several spelling mistakes
This commit is contained in:
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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m_scene = scene;
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m_scene.RegisterModuleInterface<IRegionModule>(this);
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m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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// ini file settings
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try
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{
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@@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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{
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Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
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Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
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Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin");
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Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin");
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m_commander.RegisterCommand("load", wlload);
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m_commander.RegisterCommand("enable", wlenable);
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@@ -188,17 +188,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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}
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catch (DllNotFoundException)
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{
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m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", id);
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m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id);
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}
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catch (IndexOutOfRangeException)
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{
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m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id);
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m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
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}
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catch (Exception)
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{
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m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id);
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m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
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}
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return null;
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