Thanks Kevin Cozens for a patch that:

Fixes several spelling mistakes
This commit is contained in:
BlueWall
2011-03-17 05:48:42 -04:00
parent 04e3ae3733
commit a3651eb5d0
5 changed files with 10 additions and 10 deletions

View File

@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
m_scene = scene;
m_scene.RegisterModuleInterface<IRegionModule>(this);
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
// ini file settings
try
{
@@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
{
Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin");
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin");
m_commander.RegisterCommand("load", wlload);
m_commander.RegisterCommand("enable", wlenable);

View File

@@ -188,17 +188,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
catch (DllNotFoundException)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", id);
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id);
}
catch (IndexOutOfRangeException)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id);
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
}
catch (Exception)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id);
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
}
return null;