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* Added hooks for logout to all IUserService and all that implement it.
* Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
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@@ -188,9 +188,9 @@ namespace OpenSim.Framework.Data.SQLite
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}
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else if (prim.Stopped)
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{
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MainLog.Instance.Verbose("DATASTORE",
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"Adding stopped obj: " + obj.UUID + " to region: " + regionUUID);
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addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
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//MainLog.Instance.Verbose("DATASTORE",
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//"Adding stopped obj: " + obj.UUID + " to region: " + regionUUID);
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//addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
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}
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else
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{
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@@ -234,10 +234,6 @@ namespace OpenSim.Framework.Data.SQLite
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MainLog.Instance.Verbose("USER", "Stub UpdateUserCUrrentRegion called");
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}
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public void LogOffUser(LLUUID avatarid)
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{
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MainLog.Instance.Verbose("USER", "Stub LogOffUser called");
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}
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public List<Framework.AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query)
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{
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