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Stop generating client flags when we send out full object updates.
These were entirely unused.
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@@ -1377,15 +1377,14 @@ namespace OpenSim.Region.Framework.Scenes
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// Used when the client initially connects and when client sends RequestPrim packet
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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{
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RootPart.SendFullUpdate(
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remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
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RootPart.SendFullUpdate(remoteClient);
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart part = parts[i];
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if (part != RootPart)
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part.SendFullUpdate(remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
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part.SendFullUpdate(remoteClient);
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}
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}
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