Stop generating client flags when we send out full object updates.

These were entirely unused.
This commit is contained in:
Justin Clark-Casey (justincc)
2011-12-16 23:20:12 +00:00
parent 5c4056660f
commit a3a17e929e
4 changed files with 11 additions and 27 deletions

View File

@@ -2836,8 +2836,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Send a full update to the client for the given part
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="clientFlags"></param>
protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
protected internal void SendFullUpdate(IClientAPI remoteClient)
{
if (ParentGroup == null)
return;
@@ -2849,16 +2848,16 @@ namespace OpenSim.Region.Framework.Scenes
{
if (ParentGroup.IsAttachment)
{
SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
SendFullUpdateToClient(remoteClient, AttachedPos);
}
else
{
SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
SendFullUpdateToClient(remoteClient, AbsolutePosition);
}
}
else
{
SendFullUpdateToClient(remoteClient, clientFlags);
SendFullUpdateToClient(remoteClient);
}
}
@@ -2872,7 +2871,7 @@ namespace OpenSim.Region.Framework.Scenes
ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
{
SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
SendFullUpdate(avatar.ControllingClient);
});
}
@@ -2880,12 +2879,9 @@ namespace OpenSim.Region.Framework.Scenes
/// Sends a full update to the client
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="clientFlags"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags)
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
Vector3 lPos;
lPos = OffsetPosition;
SendFullUpdateToClient(remoteClient, lPos, clientflags);
SendFullUpdateToClient(remoteClient, OffsetPosition);
}
/// <summary>
@@ -2893,8 +2889,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="lPos"></param>
/// <param name="clientFlags"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos, uint clientFlags)
public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos)
{
if (ParentGroup == null)
return;
@@ -2911,15 +2906,10 @@ namespace OpenSim.Region.Framework.Scenes
(ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38))
return;
clientFlags &= ~(uint) PrimFlags.CreateSelected;
if (remoteClient.AgentId == OwnerID)
{
if ((Flags & PrimFlags.CreateSelected) != 0)
{
clientFlags |= (uint) PrimFlags.CreateSelected;
Flags &= ~PrimFlags.CreateSelected;
}
}
//bool isattachment = IsAttachment;
//if (LocalId != ParentGroup.RootPart.LocalId)