mantis 8854: fix the typos and rearrange code a bit. AGAIN PassTouches (and PassCollisions) are as old SL, not current

This commit is contained in:
UbitUmarov
2021-01-25 14:07:08 +00:00
parent dcbf89963b
commit a3a499d69e
3 changed files with 31 additions and 22 deletions

View File

@@ -200,11 +200,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
private bool hasTouchEvents(SceneObjectPart part)
{
if ((part.ScriptEvents & scriptEvents.touch) != 0 ||
(part.ScriptEvents & scriptEvents.touch_start) != 0 ||
(part.ScriptEvents & scriptEvents.touch_end) != 0)
return true;
return false;
return (part.ScriptEvents & scriptEvents.anytouch) != 0;
}
public void InstantMessage(UUID target, string message)