Final part for implementing SendChildAgentDataUpdate with modules. This is the part that uses the modules in Scene and related classes. This commit breaks compatibility of sim-sim SendChildAgentUpdates with older versions of OpenSim.

This commit is contained in:
diva
2008-12-29 22:22:05 +00:00
parent e12d2ec9dc
commit a3e2e03f7b
4 changed files with 65 additions and 32 deletions

View File

@@ -33,6 +33,7 @@ using System.Threading;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using log4net;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Interfaces;
@@ -49,6 +50,7 @@ namespace OpenSim.Region.Environment.Scenes
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected CommunicationsManager m_commsProvider;
protected IInterregionCommsOut m_interregionCommsOut;
protected RegionInfo m_regionInfo;
protected RegionCommsListener regionCommsHost;
@@ -87,8 +89,10 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="regionInfos"></param>
/// <exception cref="System.Exception">Thrown if region registration fails.</exception>
public void RegisterRegion(RegionInfo regionInfos)
public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos)
{
m_interregionCommsOut = comms_out;
m_regionInfo = regionInfos;
m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName;
m_commsProvider.InterRegion.rdebugRegionName = regionInfos.RegionName;
@@ -531,7 +535,7 @@ namespace OpenSim.Region.Environment.Scenes
//bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region));
}
public delegate void SendChildAgentDataUpdateDelegate(ChildAgentDataUpdate cAgentData, ulong regionHandle);
public delegate void SendChildAgentDataUpdateDelegate(AgentData cAgentData, ulong regionHandle);
/// <summary>
/// This informs all neighboring regions about the settings of it's child agent.
@@ -540,13 +544,14 @@ namespace OpenSim.Region.Environment.Scenes
/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
///
/// </summary>
private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ulong regionHandle)
private void SendChildAgentDataUpdateAsync(AgentData cAgentData, ulong regionHandle)
{
//m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + presence.Scene.RegionInfo.RegionName);
m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
//bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
try
{
m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
//m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
m_interregionCommsOut.SendChildAgentUpdate(regionHandle, cAgentData);
}
catch
{
@@ -570,18 +575,20 @@ namespace OpenSim.Region.Environment.Scenes
icon.EndInvoke(iar);
}
public void SendChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, ScenePresence presence)
public void SendChildAgentDataUpdate(AgentData cAgentData, ScenePresence presence)
{
// This assumes that we know what our neighbors are.
try
{
foreach (ulong regionHandle in presence.KnownChildRegionHandles)
{
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
d.BeginInvoke(cAgentData, regionHandle,
SendChildAgentDataUpdateCompleted,
d);
if (regionHandle != m_regionInfo.RegionHandle)
{
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
d.BeginInvoke(cAgentData, regionHandle,
SendChildAgentDataUpdateCompleted,
d);
}
}
}
catch (InvalidOperationException)