CONVERGENCE!!!!!!

The entire LSL API is now in the single, shared file
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs
This is for both engines. The OSSL function are still separate.
This commit is contained in:
Melanie Thielker
2008-09-25 06:04:47 +00:00
parent f3c8963c86
commit a3fcaef890
7 changed files with 8370 additions and 16466 deletions

View File

@@ -40,10 +40,13 @@ namespace OpenSim.Region.ScriptEngine.Common
{
public class OSSL_BuilIn_Commands : LSL_BuiltIn_Commands, OSSL_BuilIn_Commands_Interface
{
internal ScriptEngineBase.ScriptEngine m_ScriptEngineDirect;
public OSSL_BuilIn_Commands(ScriptEngineBase.ScriptEngine scriptEngine, SceneObjectPart host, uint localID,
UUID itemID)
: base(scriptEngine, host, localID, itemID)
{
m_ScriptEngineDirect = scriptEngine;
Prim = new OSSLPrim(this);
}
@@ -577,7 +580,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, new UUID(channel));
object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(UUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) };
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", new DetectParams[0], resobj);
m_ScriptEngineDirect.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", new DetectParams[0], resobj);
}
}
@@ -605,16 +608,16 @@ namespace OpenSim.Region.ScriptEngine.Common
int scriptEngineNameIndex = 0;
if (!String.IsNullOrEmpty(m_ScriptEngine.ScriptEngineName))
if (!String.IsNullOrEmpty(m_ScriptEngineDirect.ScriptEngineName))
{
// parse off the "ScriptEngine."
scriptEngineNameIndex = m_ScriptEngine.ScriptEngineName.IndexOf(".", scriptEngineNameIndex);
scriptEngineNameIndex = m_ScriptEngineDirect.ScriptEngineName.IndexOf(".", scriptEngineNameIndex);
scriptEngineNameIndex++; // get past delimiter
int scriptEngineNameLength = m_ScriptEngine.ScriptEngineName.Length - scriptEngineNameIndex;
int scriptEngineNameLength = m_ScriptEngineDirect.ScriptEngineName.Length - scriptEngineNameIndex;
// create char array then a string that is only the script engine name
Char[] scriptEngineNameCharArray = m_ScriptEngine.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength);
Char[] scriptEngineNameCharArray = m_ScriptEngineDirect.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength);
String scriptEngineName = new String(scriptEngineNameCharArray);
return scriptEngineName;
@@ -805,5 +808,10 @@ namespace OpenSim.Region.ScriptEngine.Common
return jsondata;
}
internal void LSLError(string msg)
{
throw new Exception("LSL Runtime Error: " + msg);
}
}
}