add the m_host.AddScriptLPS(1); line. I'm not actually sure what it

does, but it seems every other function here has it, so it is probably
needed.
This commit is contained in:
Sean Dague
2008-09-12 15:04:16 +00:00
parent 1b333a0f58
commit a408b58209

View File

@@ -586,6 +586,8 @@ namespace OpenSim.Region.ScriptEngine.Common
public Hashtable osParseJSON(string JSON)
{
m_host.AddScriptLPS(1);
// see http://www.json.org/ for more details on JSON
string currentKey=null;