mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 14:16:07 +08:00
* Gave ModuleLoader some good lovin'
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
This commit is contained in:
@@ -1,162 +1,209 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment
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{
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public class ModuleLoader
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{
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public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
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public List<IRegionModule> LoadedModules = new List<IRegionModule>();
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public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
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public ModuleLoader()
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{
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}
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/// <summary>
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/// Should have a module factory?
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/// </summary>
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/// <param name="scene"></param>
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public void CreateDefaultModules(Scene scene, string exceptModules)
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{
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IRegionModule module = new XferModule();
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InitialiseModule(module, scene);
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module = new ChatModule();
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InitialiseModule(module, scene);
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module = new AvatarProfilesModule();
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InitialiseModule(module, scene);
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module = new XMLRPCModule();
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InitialiseModule(module, scene);
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module = new WorldCommModule();
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InitialiseModule(module, scene);
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LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
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string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
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LoadRegionModule(lslPath, "LSLScriptingModule", scene);
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}
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public void LoadDefaultSharedModules(string exceptModules)
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{
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DynamicTextureModule dynamicModule = new DynamicTextureModule();
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LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule);
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}
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public void InitialiseSharedModules(Scene scene)
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{
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foreach (IRegionModule module in LoadedSharedModules.Values)
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{
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module.Initialise(scene);
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scene.AddModule(module.GetName(), module); //should be doing this?
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}
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}
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private void InitialiseModule(IRegionModule module, Scene scene)
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{
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module.Initialise(scene);
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scene.AddModule(module.GetName(), module);
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LoadedModules.Add(module);
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}
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/// <summary>
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/// Loads/initialises a Module instance that can be used by mutliple Regions
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/// </summary>
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/// <param name="dllName"></param>
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/// <param name="moduleName"></param>
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/// <param name="scene"></param>
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public void LoadSharedModule(string dllName, string moduleName)
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{
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IRegionModule module = LoadModule(dllName, moduleName);
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if (module != null)
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{
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LoadedSharedModules.Add(module.GetName(), module);
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}
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}
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public void LoadRegionModule(string dllName, string moduleName, Scene scene)
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{
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IRegionModule module = LoadModule(dllName, moduleName);
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if (module != null)
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{
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InitialiseModule(module, scene);
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}
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}
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/// <summary>
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/// Loads a external Module (if not already loaded) and creates a new instance of it.
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/// </summary>
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/// <param name="dllName"></param>
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/// <param name="moduleName"></param>
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/// <param name="scene"></param>
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public IRegionModule LoadModule(string dllName, string moduleName)
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{
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Assembly pluginAssembly = null;
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if (LoadedAssemblys.ContainsKey(dllName))
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{
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pluginAssembly = LoadedAssemblys[dllName];
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}
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else
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{
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pluginAssembly = Assembly.LoadFrom(dllName);
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LoadedAssemblys.Add(dllName, pluginAssembly);
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}
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IRegionModule module = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("IRegionModule", true);
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if (typeInterface != null)
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{
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module =
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(IRegionModule) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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if ((module != null) || (module.GetName() == moduleName))
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{
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return module;
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}
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return null;
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}
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public void PostInitialise()
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{
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foreach (IRegionModule module in LoadedSharedModules.Values)
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{
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module.PostInitialise();
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}
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foreach (IRegionModule module in LoadedModules)
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{
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module.PostInitialise();
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}
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}
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public void ClearCache()
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{
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LoadedAssemblys.Clear();
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment
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{
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public class ModuleLoader
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{
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public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
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public List<IRegionModule> LoadedModules = new List<IRegionModule>();
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public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
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private readonly LogBase m_log;
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public ModuleLoader(LogBase log)
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{
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m_log = log;
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}
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/// <summary>
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/// Should have a module factory?
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/// </summary>
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/// <param name="scene"></param>
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//public void CreateDefaultModules(Scene scene, string exceptModules)
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//{
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// IRegionModule module = new XferModule();
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// InitializeModule(module, scene);
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// module = new ChatModule();
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// InitializeModule(module, scene);
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// module = new AvatarProfilesModule();
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// InitializeModule(module, scene);
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// module = new XMLRPCModule();
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// InitializeModule(module, scene);
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// module = new WorldCommModule();
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// InitializeModule(module, scene);
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// LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
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// string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
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// LoadRegionModule(lslPath, "LSLScriptingModule", scene);
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//}
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public void PickupModules(Scene scene)
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{
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string moduleDir = ".";
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DirectoryInfo dir = new DirectoryInfo(moduleDir);
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foreach (FileInfo fileInfo in dir.GetFiles("*.dll"))
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{
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LoadRegionModules(fileInfo.FullName, scene);
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}
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}
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public void LoadDefaultSharedModules(string exceptModules)
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{
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DynamicTextureModule dynamicModule = new DynamicTextureModule();
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LoadedSharedModules.Add(dynamicModule.Name, dynamicModule);
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}
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public void InitialiseSharedModules(Scene scene)
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{
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foreach (IRegionModule module in LoadedSharedModules.Values)
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{
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module.Initialise(scene);
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scene.AddModule(module.Name, module); //should be doing this?
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}
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}
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private void InitializeModule(IRegionModule module, Scene scene)
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{
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module.Initialise(scene);
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scene.AddModule(module.Name, module);
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LoadedModules.Add(module);
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}
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/// <summary>
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/// Loads/initialises a Module instance that can be used by mutliple Regions
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/// </summary>
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/// <param name="dllName"></param>
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/// <param name="moduleName"></param>
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/// <param name="scene"></param>
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public void LoadSharedModule(string dllName, string moduleName)
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{
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IRegionModule module = LoadModule(dllName, moduleName);
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if (module != null)
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{
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LoadedSharedModules.Add(module.Name, module);
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}
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}
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public void LoadRegionModules(string dllName, Scene scene)
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{
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IRegionModule[] modules = LoadModules(dllName);
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if (modules.Length > 0)
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{
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m_log.Verbose("MODULES", "Found Module Library [{0}]", dllName );
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foreach (IRegionModule module in modules)
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{
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m_log.Verbose("MODULES", " [{0}]: Initializing.", module.Name);
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InitializeModule(module, scene);
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}
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}
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}
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public void LoadRegionModule(string dllName, string moduleName, Scene scene)
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{
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IRegionModule module = LoadModule(dllName, moduleName);
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if (module != null)
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{
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InitializeModule(module, scene);
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}
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}
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/// <summary>
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/// Loads a external Module (if not already loaded) and creates a new instance of it.
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/// </summary>
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/// <param name="dllName"></param>
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/// <param name="moduleName"></param>
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/// <param name="scene"></param>
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public IRegionModule LoadModule(string dllName, string moduleName)
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{
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IRegionModule[] modules = LoadModules(dllName);
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foreach (IRegionModule module in modules)
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{
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if ((module != null) && (module.Name == moduleName))
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{
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return module;
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}
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}
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return null;
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}
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public IRegionModule[] LoadModules(string dllName)
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{
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List<IRegionModule> modules = new List<IRegionModule>();
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Assembly pluginAssembly;
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if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly ))
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{
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try
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{
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pluginAssembly = Assembly.LoadFrom(dllName);
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LoadedAssemblys.Add(dllName, pluginAssembly);
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}
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catch( BadImageFormatException e )
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{
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m_log.Error( "MODULES", "The file [{0}] is not a valid assembly.", e.FileName );
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}
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}
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if (pluginAssembly != null)
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{
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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//if (dllName.Contains("OpenSim.Region.Environment"))
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//{
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// int i = 1;
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// i++;
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//}
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if( pluginType.GetInterface("IRegionModule") != null )
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{
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modules.Add((IRegionModule) Activator.CreateInstance(pluginType));
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}
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}
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}
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}
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}
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return modules.ToArray();
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}
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public void PostInitialise()
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{
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foreach (IRegionModule module in LoadedSharedModules.Values)
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{
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module.PostInitialise();
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}
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foreach (IRegionModule module in LoadedModules)
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{
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module.PostInitialise();
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}
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}
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public void ClearCache()
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{
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LoadedAssemblys.Clear();
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}
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}
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}
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