* Gave ModuleLoader some good lovin'

* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin
* Made LogBase thread-safe (or at least not thread-ignorant)
* Ignored some genned files
This commit is contained in:
lbsa71
2007-10-10 18:24:13 +00:00
parent 87d99ee2a2
commit a40e7100a2
21 changed files with 1527 additions and 1483 deletions

View File

@@ -1,48 +1,48 @@
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules
{
public class TextureDownloadModule : IRegionModule
{
private Scene m_scene;
public TextureDownloadModule()
{
}
public void Initialise(Scene scene)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
}
public void PostInitialise()
{
}
public void CloseDown()
{
}
public string GetName()
{
return "TextureDownloadModule";
}
public bool IsSharedModule()
{
return false;
}
public void NewClient(IClientAPI client)
{
}
public void TextureAssetCallback(LLUUID texture, byte[] data)
{
}
}
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules
{
public class TextureDownloadModule : IRegionModule
{
private Scene m_scene;
public TextureDownloadModule()
{
}
public void Initialise(Scene scene)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "TextureDownloadModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
public void NewClient(IClientAPI client)
{
}
public void TextureAssetCallback(LLUUID texture, byte[] data)
{
}
}
}