mirror of
https://github.com/opensim/opensim.git
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* Gave ModuleLoader some good lovin'
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
This commit is contained in:
@@ -1,132 +1,132 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/* Original code: Tedd Hansen */
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Environment.Interfaces;
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using libsecondlife;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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/// <summary>
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/// This is the root object for ScriptEngine
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/// </summary>
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[Serializable]
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public class ScriptEngine :IRegionModule
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{
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internal OpenSim.Region.Environment.Scenes.Scene World;
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internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
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internal EventQueueManager m_EventQueueManager; // Executes events
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internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
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internal AppDomainManager m_AppDomainManager;
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internal LSLLongCmdHandler m_LSLLongCmdHandler;
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private OpenSim.Framework.Console.LogBase m_log;
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public ScriptEngine()
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{
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//Common.SendToDebug("ScriptEngine Object Initialized");
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Common.mySE = this;
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}
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public LogBase Log
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{
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get { return m_log; }
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}
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public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
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{
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World = Sceneworld;
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m_log = logger;
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Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
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//m_logger.Status("ScriptEngine", "InitializeEngine");
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// Create all objects we'll be using
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m_EventQueueManager = new EventQueueManager(this);
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m_EventManager = new EventManager(this);
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m_ScriptManager = new ScriptManager(this);
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m_AppDomainManager = new AppDomainManager();
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m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
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// Should we iterate the region for scripts that needs starting?
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// Or can we assume we are loaded before anything else so we can use proper events?
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}
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public void Shutdown()
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{
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// We are shutting down
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}
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//// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
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//[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
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//public void StartScript(string ScriptID, IScriptHost ObjectID)
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//{
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// this.myEventManager.TEMP_OBJECT_ID = ObjectID;
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// Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
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// myScriptManager.StartScript(ScriptID, ObjectID);
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//}
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#region IRegionModule
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public void Initialise(Scene scene)
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{
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this.InitializeEngine(scene, MainLog.Instance);
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}
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public void PostInitialise()
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{
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}
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public void CloseDown()
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{
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}
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public string GetName()
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{
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return "LSLScriptingModule";
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}
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public bool IsSharedModule()
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{
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return false;
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}
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#endregion
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/* Original code: Tedd Hansen */
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Environment.Interfaces;
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using libsecondlife;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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/// <summary>
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/// This is the root object for ScriptEngine
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/// </summary>
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[Serializable]
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public class ScriptEngine :IRegionModule
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{
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internal OpenSim.Region.Environment.Scenes.Scene World;
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internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
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internal EventQueueManager m_EventQueueManager; // Executes events
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internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
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internal AppDomainManager m_AppDomainManager;
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internal LSLLongCmdHandler m_LSLLongCmdHandler;
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private OpenSim.Framework.Console.LogBase m_log;
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public ScriptEngine()
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{
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//Common.SendToDebug("ScriptEngine Object Initialized");
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Common.mySE = this;
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}
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public LogBase Log
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{
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get { return m_log; }
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}
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public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
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{
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World = Sceneworld;
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m_log = logger;
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Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
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//m_logger.Status("ScriptEngine", "InitializeEngine");
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// Create all objects we'll be using
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m_EventQueueManager = new EventQueueManager(this);
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m_EventManager = new EventManager(this);
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m_ScriptManager = new ScriptManager(this);
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m_AppDomainManager = new AppDomainManager();
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m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
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// Should we iterate the region for scripts that needs starting?
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// Or can we assume we are loaded before anything else so we can use proper events?
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}
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public void Shutdown()
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{
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// We are shutting down
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}
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//// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
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//[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
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//public void StartScript(string ScriptID, IScriptHost ObjectID)
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//{
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// this.myEventManager.TEMP_OBJECT_ID = ObjectID;
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// Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
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// myScriptManager.StartScript(ScriptID, ObjectID);
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//}
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#region IRegionModule
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public void Initialise(Scene scene)
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{
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this.InitializeEngine(scene, MainLog.Instance);
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "LSLScriptingModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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#endregion
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}
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}
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