* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system

* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
This commit is contained in:
John Hurliman
2009-10-23 13:14:29 -07:00
parent c749cf0061
commit a41cd1d069
7 changed files with 44 additions and 29 deletions

View File

@@ -814,6 +814,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// on to en-US to avoid number parsing issues
Culture.SetCurrentCulture();
// Typecast the function to an Action<IClientAPI> once here to avoid allocating a new
// Action generic every round
Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler;
while (base.IsRunning)
{
try
@@ -862,7 +866,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Handle outgoing packets, resends, acknowledgements, and pings for each
// client. m_packetSent will be set to true if a packet is sent
m_scene.ClientManager.ForEachSync(ClientOutgoingPacketHandler);
m_scene.ClientManager.ForEachSync(clientPacketHandler);
// If nothing was sent, sleep for the minimum amount of time before a
// token bucket could get more tokens