* Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear')

* Root cause was that if two updates occurred in the same second of time, the second one was never sent
* Linking/delinking appears to be okay now
This commit is contained in:
Justin Clarke Casey
2008-03-13 00:22:38 +00:00
parent 27ff09cb2b
commit a4304fb9e6
5 changed files with 55 additions and 19 deletions

View File

@@ -206,6 +206,12 @@ namespace OpenSim.Region.Environment.Scenes
}
}
/// <summary>
/// Add an entity to the list of prims to process on the next update
/// </summary>
/// <param name="obj">
/// A <see cref="EntityBase"/>
/// </param>
internal void AddToUpdateList(EntityBase obj)
{
lock (m_updateList)