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* Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear')
* Root cause was that if two updates occurred in the same second of time, the second one was never sent * Linking/delinking appears to be okay now
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@@ -206,6 +206,12 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// Add an entity to the list of prims to process on the next update
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/// </summary>
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/// <param name="obj">
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/// A <see cref="EntityBase"/>
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/// </param>
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internal void AddToUpdateList(EntityBase obj)
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{
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lock (m_updateList)
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