added one more command to the console help.

This commit is contained in:
Jeff Ames
2007-12-07 02:00:35 +00:00
parent 9326ee425b
commit a45118d35e
6 changed files with 19 additions and 50 deletions

View File

@@ -152,7 +152,7 @@ namespace OpenSim.Region.Environment.Modules
// sunPhase = 12;
// }
// sunPhase = sunPhase - 12;
//
// float yValue = 0.1f*(sunPhase);
// Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue);
// if (yValue > 1.2f)
@@ -182,6 +182,5 @@ namespace OpenSim.Region.Environment.Modules
// viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch();
// // OutPacket(viewertime);
// }
}
}

View File

@@ -77,7 +77,6 @@ namespace OpenSim.Region.Environment.Scenes
private LLVector3 lastPhysPos = new LLVector3();
private int m_wearablesSerial = 1;
// Position of agent's camera in world
protected Vector3 m_CameraCenter = new Vector3(0, 0, 0);
@@ -553,7 +552,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void HandleAgentUpdate(IClientAPI remoteClient,AgentUpdatePacket agentData )
public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdatePacket agentData)
{
//if (m_isChildAgent)
//{
@@ -573,7 +572,6 @@ namespace OpenSim.Region.Environment.Scenes
m_CameraCenter.y = agentData.AgentData.CameraCenter.Y;
m_CameraCenter.z = agentData.AgentData.CameraCenter.Z;
// Use these three vectors to figure out what the agent is looking at
// Convert it to a Matrix and/or Quaternion
m_CameraAtAxis.x = agentData.AgentData.CameraAtAxis.X;
@@ -632,7 +630,6 @@ namespace OpenSim.Region.Environment.Scenes
Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
bool oldflying = PhysicsActor.Flying;
PhysicsActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
if (PhysicsActor.Flying != oldflying)
{
@@ -883,10 +880,10 @@ namespace OpenSim.Region.Environment.Scenes
}
NewForce newVelocity = new NewForce();
Vector3 direc = rotation*vec;
Vector3 direc = rotation * vec;
direc.Normalize();
direc = direc*((0.03f)*128f);
direc *= 0.03f * 128f;
if (m_physicsActor.Flying)
{
direc *= 4;
@@ -944,15 +941,12 @@ namespace OpenSim.Region.Environment.Scenes
if (m_isChildAgent == false)
{
/// check for user movement 'forces' (ie commands to move)
if (m_newForce)
if (m_newForce) // user movement 'forces' (ie commands to move)
{
SendTerseUpdateToAllClients();
m_updateCount = 0;
}
/// check for scripted movement (?)
else if (m_movementflag != 0)
else if (m_movementflag != 0) // scripted movement (?)
{
m_updateCount++;
if (m_updateCount > 3)
@@ -961,9 +955,7 @@ namespace OpenSim.Region.Environment.Scenes
m_updateCount = 0;
}
}
/// check for physics-related movement
else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02)
else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02) // physics-related movement
{
SendTerseUpdateToAllClients();
m_updateCount = 0;
@@ -1071,9 +1063,9 @@ namespace OpenSim.Region.Environment.Scenes
///
/// </summary>
/// <param name="client"></param>
public void SendOwnAppearance( )
public void SendOwnAppearance()
{
SendOwnWearables( );
SendOwnWearables();
// TODO: remove this once the SunModule is slightly more tested
// m_controllingClient.SendViewerTime(m_scene.TimePhase);
@@ -1224,7 +1216,6 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
public void GrantGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token)
{
GrantGodlikePowersPacket respondPacket = new GrantGodlikePowersPacket();
@@ -1240,10 +1231,8 @@ namespace OpenSim.Region.Environment.Scenes
respondPacket.GrantData = gdb;
respondPacket.AgentData = adb;
ControllingClient.OutPacket(respondPacket, ThrottleOutPacketType.Task);
}
/// <summary>
///
/// </summary>
@@ -1267,7 +1256,6 @@ namespace OpenSim.Region.Environment.Scenes
m_updateflag = true;
Velocity = new LLVector3(force.X, force.Y, force.Z);
m_newForce = true;
}
@@ -1317,7 +1305,6 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public override void SetText(string text, Vector3 color, double alpha)
{
throw new Exception("Can't set Text on avatar.");
@@ -1335,14 +1322,13 @@ namespace OpenSim.Region.Environment.Scenes
m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
}
private void PhysicsCollisionUpdate(EventArgs e)
{
bool isUserMoving = false;
if (Velocity.X > 0 || Velocity.Y > 0)
isUserMoving = true;
bool isUserMoving = Velocity.X > 0 || Velocity.Y > 0;
UpdateMovementAnimations(isUserMoving);
}
internal void Close()
{
RemoveFromPhysicalScene();
@@ -1352,13 +1338,11 @@ namespace OpenSim.Region.Environment.Scenes
{
m_wearables[wearableId] = wearable;
SendOwnWearables();
}
private void SendOwnWearables()
{
m_controllingClient.SendWearables(m_wearables, m_wearablesSerial++);
}
}
}