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a few changes on universal id
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@@ -181,9 +181,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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if (!UUID.TryParse(finfo.Friend, out UUID id))
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{
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if (Util.ParseUniversalUserIdentifier(finfo.Friend, out id, out string url, out string first, out string last, out string tmp))
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if (Util.ParseFullUniversalUserIdentifier(finfo.Friend, out id, out string url, out string first, out string last))
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{
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// m_log.DebugFormat("[HGFRIENDS MODULE]: caching {0}", finfo.Friend);
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//m_log.DebugFormat("[HGFRIENDS MODULE]: caching {0}", finfo.Friend);
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uMan.AddUser(id,first,last, url);
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}
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}
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@@ -272,8 +272,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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else
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{
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// it's a foreign friend
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string url = string.Empty, tmp = string.Empty;
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if (Util.ParseUniversalUserIdentifier(friend.Friend, out friendID, out url, out tmp, out tmp, out tmp))
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if (Util.ParseUniversalUserIdentifier(friend.Friend, out friendID, out string url))
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{
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// Let's try our luck in the local sim. Who knows, maybe it's here
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if (LocalStatusNotification(userID, friendID, online))
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@@ -303,7 +302,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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return true;
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// fid is not a UUID...
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if (Util.ParseUniversalUserIdentifier(fid, out agentID, out string url, out string f, out string l, out string tmp))
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if (Util.ParseFullUniversalUserIdentifier(fid, out agentID, out string url, out string f, out string l))
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{
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if (agentID.IsNotZero())
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{
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@@ -515,8 +514,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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theFriendUUID = friendUUI;
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// If it's confirming the friendship, we already have the full UUI with the secret
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if (Util.ParseUniversalUserIdentifier(theFriendUUID, out UUID utmp, out string url,
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out string first, out string last, out secret))
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if (Util.ParseFullUniversalUserIdentifier(theFriendUUID, out UUID utmp, out string url,
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out string first, out string last))
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{
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agentUUID = agentUUI + ";" + secret;
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m_uMan.AddUser(utmp, first, last, url);
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@@ -757,9 +756,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private void Delete(UUID foreignUser, UUID localUser, string uui)
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{
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UUID id;
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string url = string.Empty, secret = string.Empty, tmp = string.Empty;
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if (Util.ParseUniversalUserIdentifier(uui, out id, out url, out tmp, out tmp, out secret))
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if (Util.ParseFullUniversalUserIdentifier(uui, out UUID id, out string url, out string tmp, out string tmp1, out string secret))
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{
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m_log.DebugFormat("[HGFRIENDS MODULE]: Deleting friendship from {0}", url);
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HGFriendsServicesConnector friendConn = new HGFriendsServicesConnector(url);
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@@ -44,8 +44,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// ASSUMPTION: we assume that all users for one home domain
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// have exactly the same set of service URLs.
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// If this is ever not true, we need to change this.
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UUID friendID = UUID.Zero; String tmp = String.Empty;
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if (Util.ParseUniversalUserIdentifier(ids[0], out friendID, out tmp, out tmp, out tmp, out tmp))
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if (Util.ParseUniversalUserIdentifier(ids[0], out UUID friendID))
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{
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string friendsServerURI = m_FriendsModule.UserManagementModule.GetUserServerURL(friendID, "FriendsServerURI");
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if (friendsServerURI != string.Empty)
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