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minor cleanup of some dodgy bits
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@@ -62,7 +62,6 @@ namespace OpenSim.Region.Environment.Scenes
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public Int32 CreationDate;
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public uint ParentID = 0;
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public uint OwnerMask = FULL_MASK_PERMISSIONS;
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public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
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public uint GroupMask = FULL_MASK_PERMISSIONS;
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@@ -913,7 +912,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// that's not wholesome. Had to make m_scene public
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PhysActor = null;
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if (!((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) != 0))
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if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
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{
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PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape(
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Name,
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@@ -929,15 +928,7 @@ namespace OpenSim.Region.Environment.Scenes
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PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
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}
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}
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}
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}
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public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
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