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Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well
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@@ -185,6 +185,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osNpcSit(key npc, key target, int options);
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void osNpcStand(LSL_Key npc);
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void osNpcRemove(key npc);
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public void osNpcPlayAnimation(LSL_Key npc, string animation);
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public void osNpcStopAnimation(LSL_Key npc, string animation);
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LSL_Key osOwnerSaveAppearance(string notecard);
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LSL_Key osAgentSaveAppearance(key agentId, string notecard);
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