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Yengine apply a fix to CheckRunLockInvariants by mrieker
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@@ -447,8 +447,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// The script threw some kind of exception that was not caught at
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// script level, so the script is no longer running an event handler.
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eventCode = ScriptEventCode.None;
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stackFrames = null;
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if(e is ScriptDeleteException)
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if (e is ScriptDeleteException)
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{
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// Script did something like llRemoveInventory(llGetScriptName());
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// ... to delete itself from the object.
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@@ -474,7 +475,6 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// Some general script error.
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SendErrorMessage(e);
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}
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return;
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}
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/**
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