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Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
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@@ -280,7 +280,7 @@ namespace SimpleApp
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
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PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
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LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID,
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byte[] particleSystem, LLQuaternion rotation)
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byte[] particleSystem, LLQuaternion rotation, byte clickAction)
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{
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}
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